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Mortal Kombat vs. DC Universe [BLUS30246] - Printable Version

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+--- Thread: Mortal Kombat vs. DC Universe [BLUS30246] (/thread-181235.html)

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RE: Mortal Kombat vs. DC Universe [BLUS30246] - GrantKane - 03-16-2017

RPCS3 v0.0.2-3-1b5a479 Alpha
Black screen only.

RE: Mortal Kombat vs. DC Universe [BLUS30246] - Dark_Raven - 08-04-2017

https://www.youtube.com/watch?v=RaW_PvhxiAc Ingame

RE: Mortal Kombat vs. DC Universe [BLUS30246] - digitaldude - 08-04-2017

(08-04-2017, 04:12 PM)Dark_Raven Wrote: https://www.youtube.com/watch?v=RaW_PvhxiAc Ingame

needs log.

RE: Mortal Kombat vs. DC Universe [BLUS30246] - 1gbpsrds - 08-05-2017

PC Configuration: Intel I7 4790 3.6 GHz, Gigabyte GTX 970 4 GB DDR5, 16 GB DDR3.

Ingame with 60 FPS, menus are displayed perfectly, gameplay has a few playable rounds with good graphics here and there, but most of the rounds that i've played have black glitches.


Recompiler LLVM , Recompiler ASMJIT (it won't go into the game if i use interpreter)
loadlibv2.sprx only


Use GPu Texture Scaling


Downmix to Stereo

//So, with the latest version of the emulator posted today, it boots with interpreter, but only the title and menus are displayed and framerate dropped significantly to less than 2 fps. Same settings as those from my above post, but instead of recompiler I used interpreter precise. New Log attached.

RE: Mortal Kombat vs. DC Universe [BLUS30246] - Dark_Raven - 08-06-2017


RE: Mortal Kombat vs. DC Universe [BLUS30246] - ssshadow - 08-17-2017

Moving to Ingame.

RE: Mortal Kombat vs. DC Universe [BLUS30246] - 1gbpsrds - 08-18-2017


With these settings, it still has a few glitches here and there. Most of the times it freezes during the fight. I've tested both EU and US versions, always with the latest build.


RE: Mortal Kombat vs. DC Universe [BLUS30246] - Wastelander121 - 09-04-2017


Plain white screen, regardless of settings.

RPCS3 v0.0.3-3-9440e65 Alpha

RE: Mortal Kombat vs. DC Universe [BLUS30246] - hinotoumei - 05-17-2019

there aredisgusting graphical glitches all throughout the game. However, you can now see what you are doing..it just doesn't look nice. The frame rate is perfect, the audio is perfect. All in all, as long as you don't want to play this on extreme difficulty you can get through the story mode and normal arcade mode quite easily even with these glitches. It is mainly just additoinal video affects that are out of whack, the characters themselves don't seem to be effected..unless you can't special moves not being visible on screen. Although I wouldn't quite call this playable due to all this, it shows promise from the last time I tried it (this time ago last month) when you couldn't even see the screen during arcade and there were no cutscenes.

RE: Mortal Kombat vs. DC Universe [BLUS30246] - hinotoumei - 05-23-2019

updating the game to version 01.01 does alleviate a ton of graphical glitches. Game will run at low fps with no graphical tearing using opengl. However, it is barely playable and instead of graphical tears the graphics seem very foggy and blurred. Switching to vulkan, the game will run at full playable speed at the expense of graphics suffering and becoming blocky and choppy. The game update however seems to fix most of the graphical tears and they rarely appear at all. Teleport moves still leave behind a shadow clone and some objects in the distance do not blend into the environment properly..but most of the tearing in the environment is gone.