RE: Professional BaseBall Spirits 2015 [BLJM61263] - hkkane - 03-14-2017
rpcs3-v0.0.2-2017-03-12-b70a1edb_win64
Core:
PPU: Interpreter (fast)
SPU: Recompiler (ASMJIT)
Load required libraries
Graphics:
Vulkan
1280x720
Off (Frame limit)
Audio:
XAudio2
===
Just GSFrame Screen,sometime they have a little different log
Code: E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x100000a] Thread (SoundMainThread) [0x008a01e4]} 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH
E {PPU[0x1000000] Thread (main_thread) [0x008a0534]} '_sys_timer_start' failed with 0x8001000a : CELL_EBUSY
F {PPU[0x1000000] Thread (main_thread) [0x00f5c670]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellWebBrowser.cpp:195)
RE: Professional BaseBall Spirits 2015 [BLJM61263] - hkkane - 05-11-2017
RE: Professional BaseBall Spirits 2015 [BLJM61263] - ssshadow - 05-11-2017
Moving to intro
RE: Professional BaseBall Spirits 2015 [BLJM61263] - DaddyLongLegs - 08-25-2017
(05-11-2017, 11:19 PM)ssshadow Wrote: Moving to intro looking good, can't wait for this game
RE: Professional BaseBall Spirits 2015 [BLJM61263] - hkkane - 09-05-2017
game doesn't work again,
rpcs3-v0.0.3-2017-09-02-9440e654_win64
Core:
PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)
Automatically Load required libraries
Graphics:
Vulkan
1280x720
Off (Frame limit)
Invalidate Cache Every Frame
Use GPU Texture Scaling
Audio:
XAudio2
RPCS3.log.gz (Size: 50.34 KB / Downloads: 29)
RE: Professional BaseBall Spirits 2015 [BLJM61263] - DaddyLongLegs - 04-08-2018
RPCS3 v0.0.5-6633-b0352d6ef Alpha | HEAD
In game with sound issues, no sound unless your scrolling threw the game menu, then you'll get sound at that time.
Code: RPCS3 v0.0.5-6633-b0352d6ef Alpha | HEAD
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz | 8 Threads | 15.69 GiB RAM | AVX+
S LDR: Boot successful.
U {PPU[0x1000000] Thread (main_thread) [0x03a3ce64]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x03a3d0bc]} sys_prx TODO: _sys_prx_register_library(library=*0x3a3f6a0)
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libsysmodule.sprx
U {PPU[0x1000000] Thread (main_thread) [0x03a44d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x03a3e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
U {PPU[0x1000000] Thread (main_thread) [0x03a3d61c]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x03a3e038]} sys_prx TODO: _sys_prx_unload_module(id=0x23004400, flags=0x0, pOpt=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x03a61d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000000] Thread (main_thread) [0x03a3cf0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x03a3cf0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {rsx::thread} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
E {rsx::thread} RSX: OpenGL: initialization of glGetTextureImage failed.
E {rsx::thread} RSX: OpenGL: initialization of glTextureBufferRange failed.
E {rsx::thread} RSX: OpenGL: initialization of glTextureBarrierNV failed.
S {rsx::thread} RSX: New program compiled successfully x164
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x012d2830]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0040068, option=*0x0, waitForEvent=0)
E {PPU[0x1000000] Thread (main_thread) [0x00c46de4]} sys_vm: sys_vm_memory_map(vsize=0x8000000, psize=0x6200000, cid=0xffffffff, flags=0x400, policy=0x1, addr=*0x140db54)
E {PPU[0x1000000] Thread (main_thread) [0x012d3250]} 'cellAudioInit' failed with 0x80310701 : CELL_AUDIO_ERROR_ALREADY_INIT [1]
U {PPU[0x1000000] Thread (main_thread) [0x03a61d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x03a3cf0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x03a3cf0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
U {PPU[0x1000010] Thread (AK::EventManager) [0x012d32b0]} cellAudio TODO: cellAudioSetNotifyEventQueueEx(key=0x80004d494f323221, iFlags=0x10000000)
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Init.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_System.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/AllControl.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/JOuen.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/JOuen_TP2.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice_PlayByPlay.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice_Stadium_Uguisu.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice_Stadium_Dj.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice_Umpire.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Menu.bnk” [1]
S {Audio Thread} XAudio 2.9 initialized
U {PPU[0x1000000] Thread (main_thread) [0x012d2778]} cellSysutil TODO: cellWebBrowserGetUsrdataOnGameExit(ptr=*0x12e9150)
S HLE: XInput device 0 reconnected
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libl10n.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libssl.sprx
S {PPU[0x1000000] Thread (main_thread) [0x03a3d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libhttp.sprx
E {PPU[0x1000000] Thread (main_thread) [0x012d2390]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
E {PPU[0x1000013] Thread (GameDataThreadEntry) [0x03a90ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/NPJB00708GAMEDATA/USRDIR/RES00.RDI” [1]
E {PPU[0x1000011] Thread (201529d0) [0x012d2310]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x12e9188, arg=*0x0, options=0x0)
E {PPU[0x1000011] Thread (201529d0) [0x012d2368]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x1, flags=*0xd00a7814, count=*0xd00a780c)
E {PPU[0x1000000] Thread (main_thread) [0x012d2390]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
S HLE: XInput device 0 reconnected
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_UI.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Menu_SP.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/SE_UI_Spirits.bnk” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_g_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_g_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_c_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_c_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_ys_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_ys_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_t_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_e_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_f_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_f_win_02.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_l_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_bs_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_m_win_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_m_team_01.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_h_win_01.pck” [1]
S HLE: XInput device 0 reconnected x2
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_Crowd_Dome.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Game.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Stadium.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Music_Ouen.bnk” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_01562_okada_takahiro.pck” [1]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_g_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_g_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_c_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_c_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_ys_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_ys_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_t_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_e_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_f_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_f_win_02.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_l_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_bs_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_m_win_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_m_team_01.pck” [2]
E {PPU[0x100000b] Thread (SoundLoaderThread) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Music_Ouen_Dlc_h_win_01.pck” [2]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_Baseball.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_Baseball_Stream.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Japanese/Voice14.bnk” [1]
E {PPU[0x100000d] Thread (AK::BankManager) [0x03a91090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/CDVDROOT/sound/Japanese/Se_Hitting1.bnk” [1]
RE: Professional BaseBall Spirits 2015 [BLJM61263] - Asinine - 04-08-2018
Missing log file and version identifier, settings will be in the log so screenshots of the settings is not necessary.
Please read our compatibility guidelines here: https://forums.rpcs3.net/thread-196671.html before submitting compatibility reports.
RE: Professional BaseBall Spirits 2015 [BLJM61263] - DaddyLongLegs - 04-08-2018
(04-08-2018, 02:41 AM)Asinine Wrote: Missing log file and version identifier, settings will be in the log so screenshots of the settings is not necessary.
Please read our compatibility guidelines here: https://forums.rpcs3.net/thread-196671.html before submitting compatibility reports.
version is in screenshot on top, if this is what you're saying. i just found where to put the code in.
RE: Professional BaseBall Spirits 2015 [BLJM61263] - Asinine - 04-11-2018
Version identifier needs to be written in text or our script cant pick it up, but it looks like one of the mods edited your post for you.
RE: Professional BaseBall Spirits 2015 [BLJM61263] - hkkane - 04-29-2020
rpcs3-v0.0.9-9959-eb2dcaf6_win64
looks like playable now,tested 3 inning,no any problem
RPCS3.log.gz (Size: 621.89 KB / Downloads: 69)
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