RPCS3 Forums
Driver: San Francisco [NPEB00632] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4)
+--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6)
+--- Thread: Driver: San Francisco [NPEB00632] (/showthread.php?tid=179744)

Pages: 1 2


RE: Driver: San Francisco [NPEB00632] - GrantKane - 02-27-2017

RPCS3 v0.0.1-3-01ef9ec Pre-Alpha
Quote:·F 0:00:06.074410 {PPU[0x1000000] Thread (main_thread) [0x00683e4c]} struct vm::access_violation thrown: Access violation reading address 0x9



RE: Driver: San Francisco [NPEB00632] - Asinine - 11-24-2017

RPCS3 v0.0.4-6123-7d3a5288 Alpha
Ingame with yellow colors and slow performance OpenGL, Write color Buffers and Strict Rendering Mode did not help.


RE: Driver: San Francisco [NPEB00632] - Deminating - 04-17-2018

RPCS3 v0.0.5-6653-d957531da Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX


Still ingame, fps is still too low, around 10-20. Works on Vulkan default settings and the yellow filter has since been fixed. Graphics otherwise seem to look good.
Some perf updates and it'll probably be playable fairly soon.


RE: Driver: San Francisco [NPEB00632] - Durandal - 08-24-2019

Testing on v0.0.6-8568-b70908c8
The game feels perfectly playable on a high-spec system (mine is Ryzen 2600X / Nvidia Titan X). I get framerates around between 30 and 50 ingame. Cutscenes are hit and miss and can get out of sync because of slowdown, but everything appears to be rendering correctly.

The only workaround I had to do was that on the first run of the game, it would hang on the first screen. I switched to PPU Interpreter (Fast) until it reached the menus, and the switched back to PPU JIT and it worked fine after that.




RE: Driver: San Francisco [NPEB00632] - Durandal - 10-10-2019

More gameplay footage on 0.0.7-8845-a29d4150. The game is very playable IMO.
Switching to SPU LLVM gives about a 5 fps boost over ASMJIT, and it appears stable enough to play through the first few missions without a hitch.






RE: Driver: San Francisco [NPEB00632] - digitaldude - 10-14-2019

(10-10-2019, 03:19 AM)Durandal Wrote: More gameplay footage on 0.0.7-8845-a29d4150. The game is very playable IMO.
Switching to SPU LLVM gives about a 5 fps boost over ASMJIT, and it appears stable enough to play through the first few missions without a hitch.




Needs log.


RE: Driver: San Francisco [NPEB00632] - Ordinary205 - 07-04-2023

I'm requesting this status as ingame due to a user on discord experiencing freezes even when using Atomic.
https://discord.com/channels/272035812277878785/272035812277878785/1125550745312313354


RE: Driver: San Francisco [NPEB00632] - Asinine - 07-09-2023

And.. no log file from that user or anything. Are we sure this issue is affecting other users?


RE: Driver: San Francisco [NPEB00632] - Ordinary205 - 07-09-2023

(07-09-2023, 04:50 AM)Asinine Wrote: And.. no log file from that user or anything. Are we sure this issue is affecting other users?

I'm not really sure, this issue doesn't affect on mine, but it might rarely affect on some users or not. I can test the [NPEB00632] incase if there's any similar bugs to [BLUS30536].


RE: Driver: San Francisco [NPEB00632] - CaS1 - 07-10-2023

(07-09-2023, 04:50 AM)Asinine Wrote: And.. no log file from that user or anything. Are we sure this issue is affecting other users?

I am the user that was mentioned, was able to reproduce it again on a newer build.

Log attached.