The Expendables 2 Videogame [NPEB00923] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: The Expendables 2 Videogame [NPEB00923] (/showthread.php?tid=179554) |
RE: The Expendables 2 Videogame [NPEB00923] - digitaldude - 02-25-2017 rpcs3-v0.0.1-2017-02-23-3e0c356b_win64 RE: The Expendables 2 Videogame [NPEB00923] - Asinine - 01-26-2018 RPCS3 v0.0.4-6355-c8965564e Still Nothing, doesn't even open a window if you're using PPU LLVM. F {MFC Thread} MEM: Access violation reading location 0x0 RE: The Expendables 2 Videogame [NPEB00923] - scribam - 04-01-2018 RPCS3 v0.0.5-6626-717f2b0ac See https://forums.rpcs3.net/thread-196872-post-296675.html#pid296675 RE: The Expendables 2 Videogame [NPEB00923] - crispy81 - 08-25-2018 RPCS3 v0.0.5-7247-a93a40e8d Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed U {PPU[0x1000000] Thread (main_thread) [0x0027a834]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd00ffc30, option=*0x0, waitForEvent=0) F {SPU[0x2000001] Thread (Zen Job Worker 1) [0x00364]} MEM: Access violation reading location 0x0 F {SPU[0x2000000] Thread (Zen Job Worker 0) [0x00364]} MEM: Access violation reading location 0x0 F {SPU[0x2000003] Thread (Zen Job Worker 3) [0x00364]} MEM: Access violation reading location 0x0 F {SPU[0x2000002] Thread (Zen Job Worker 2) [0x00364]} MEM: Access violation reading location 0x0 RE: The Expendables 2 Videogame [NPEB00923] - digitaldude - 09-18-2021 RPCS3 v0.0.18-12790-e10c6cba Intro requires delay each odd mfc command checked in advanced tab and spu interpreter. |