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The Expendables 2 Videogame [NPEB00923] - Printable Version

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+--- Thread: The Expendables 2 Videogame [NPEB00923] (/showthread.php?tid=179554)



RE: The Expendables 2 Videogame [NPEB00923] - digitaldude - 02-25-2017

rpcs3-v0.0.1-2017-02-23-3e0c356b_win64



RE: The Expendables 2 Videogame [NPEB00923] - Asinine - 01-26-2018

RPCS3 v0.0.4-6355-c8965564e

Still Nothing, doesn't even open a window if you're using PPU LLVM.

F {MFC Thread} MEM: Access violation reading location 0x0


RE: The Expendables 2 Videogame [NPEB00923] - scribam - 04-01-2018

RPCS3 v0.0.5-6626-717f2b0ac

See https://forums.rpcs3.net/thread-196872-post-296675.html#pid296675


RE: The Expendables 2 Videogame [NPEB00923] - crispy81 - 08-25-2018

RPCS3 v0.0.5-7247-a93a40e8d Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX

E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x0027a834]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd00ffc30, option=*0x0, waitForEvent=0)
F {SPU[0x2000001] Thread (Zen Job Worker 1) [0x00364]} MEM: Access violation reading location 0x0
F {SPU[0x2000000] Thread (Zen Job Worker 0) [0x00364]} MEM: Access violation reading location 0x0
F {SPU[0x2000003] Thread (Zen Job Worker 3) [0x00364]} MEM: Access violation reading location 0x0
F {SPU[0x2000002] Thread (Zen Job Worker 2) [0x00364]} MEM: Access violation reading location 0x0


RE: The Expendables 2 Videogame [NPEB00923] - digitaldude - 09-18-2021

RPCS3 v0.0.18-12790-e10c6cba

Intro requires delay each odd mfc command checked in advanced tab and spu interpreter.