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Resident Evil 0 [NPEB02226] - Printable Version

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+--- Thread: Resident Evil 0 [NPEB02226] (/showthread.php?tid=179244)



RE: Resident Evil 0 [NPEB02226] - digitaldude - 02-21-2017

rpcs3-v0.0.1-2017-02-21-39e58f5f_win64



RE: Resident Evil 0 [NPEB02226] - AAKH1361 - 03-12-2017

RPCS3 v0.0.2-5-bd2e1a6
intro
freze

game have sound and go to ingame whit vulkan and dx12 but screen is black in intro and ingame



RE: Resident Evil 0 [NPEB02226] - AAKH1361 - 03-13-2017

RPCS3 v0.0.2-13-d663127 Alpha

show ingame opengl



RE: Resident Evil 0 [NPEB02226] - Omsier - 04-13-2019

Ingame > Playable (not sure if it's because lastest master)
Default settings, VSync (otherwise issue with faster audio), 2 Prefered SPU Threads.
Tested on 0.0.6-7972 with i5-7300HQ (4c4t)
Probably 30fps for all time. Framedrops during compiling shaders on completely new areas.
60FPS patch, maybe?

[Image: Resident_Evil_0.png]
[Image: Resident_Evil_0-1.png?width=1140&height=670]


RE: Resident Evil 0 [NPEB02226] - Omsier - 05-04-2019

RPCS3 v0.0.6-8063-a703460f Alpha | HEAD | FW 4.84 | Windows 10 1809
Intel Core i5-7300HQ | 4 Threads | 7.87 GiB RAM | AVX+
GPU: GeForce GTX 1050 (430.39)[/font][/color]
Default settings, Vulkan, VSync (otherwise issue with faster audio), 2 Prefered SPU Threads.
[Image: RE0.png][Image: RE0-2.png][Image: RE0-1.png][Image: RE0-3.png][Image: RE0-4.png]


RE: Resident Evil 0 [NPEB02226] - RPCS3_FAN - 05-01-2020

Playable? not completely. If Sound breaks the game will follow and you have to restart. All unsaved parts are gone. Either the game stops if you load (display stays black) or it will not react on any button except pause button.