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Resident Evil 4 [NPUB30312] - Printable Version

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RE: Resident Evil 4 [NPUB30312] - Sandi1987 - 12-31-2019

U {PPU[0x1000000] Thread (main_thread) [0x01c87c8c]} sys_spu TODO: Unsupported SPU Thread Group type (0x4)
U {PPU[0x1000000] Thread (main_thread) [0x01c87d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000000] Thread (main_thread) [0x01a46d88]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x01a46d88]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
F {PPU[0x1000000] Thread (main_thread)} class std::runtime_error thrown: cellFsAio disabled, use LLE.


I'm using latest build.


RE: Resident Evil 4 [NPUB30312] - crispy81 - 12-31-2019

(06-22-2019, 05:09 PM)joles45 Wrote: add <<force cpu blit emulation>> in debug tab and is ok 30fps


Where's the debug tab in the emulator? I can't see it anywhere.


RE: Resident Evil 4 [NPUB30312] - Mew21 - 07-27-2020

this game is playable with driver wake up delay of 200 ps and the Build use for testing was rpcs3-v0.0.11-10694-609182b1_win64

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RE: Resident Evil 4 [NPUB30312] - Mew21 - 07-29-2020

this game is playable with driver wake up delay of 200 ps and the Build use for testing was rpcs3-v0.0.11-10694-609182b1_win64