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Kane & Lynch: Dead Men [BLES00167] - Printable Version

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+--- Thread: Kane & Lynch: Dead Men [BLES00167] (/showthread.php?tid=179094)

Pages: 1 2


RE: Kane & Lynch: Dead Men [BLES00167] - GrantKane - 02-20-2017

RPCS3 v0.0.1-4-47fdaf6 Pre-Alpha
Quote:·F {PPU[0x1000000] Thread (main_thread) [0x00bcb764]} class std::runtime_error thrown: Stack overflow (size=0x4, align=0x4, SP=0x202029c0, stack=*0xd0000000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:551)



RE: Kane & Lynch: Dead Men [BLES00167] - Ani - 02-26-2017

Please retest with latest master



RE: Kane & Lynch: Dead Men [BLES00167] - digitaldude - 02-27-2017

rpcs3-v0.0.1-2017-02-26-dbe24fc1_win64

Goes ingame for 2 seconds before freezing.



RE: Kane & Lynch: Dead Men [BLES00167] - ssshadow - 03-01-2017

Moving to intro



RE: Kane & Lynch: Dead Men [BLES00167] - digitaldude - 03-11-2017

Goes ingame now.



RE: Kane & Lynch: Dead Men [BLES00167] - Blast Processing - 07-15-2017

Just a quick video of how the game performs in-game.





RE: Kane & Lynch: Dead Men [BLES00167] - Sandi1987 - 05-05-2018

Playable now or not?


RE: Kane & Lynch: Dead Men [BLES00167] - digitaldude - 05-05-2018

The demo versions have been playable for months need to retest this version probably playable.


RE: Kane & Lynch: Dead Men [BLES00167] - Sandi1987 - 05-08-2018

Please, re-test this game. I hate PC version because GFWL and Save Game problem.


RE: Kane & Lynch: Dead Men [BLES00167] - Deminating - 05-08-2018

RPCS3 v0.0.5-6696-dca6f1f86 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX



Playable. Considering the demo is playable, I didn't play this quite as long due to demo being playable but I still finished the breakout and bank heist chapters without issue. (~45 minutes taking it slowish)
On default GPU settings enemy shadows are aren't shaped properly but I didn't check to see if anything fixed it, probably either WCB or SRM would but it was relatively minor in most cases.