Space Ace [NPUB30386] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Space Ace [NPUB30386] (/showthread.php?tid=178382) |
RE: Space Ace [NPUB30386] - digitaldude - 02-12-2017 rpcs3-v0.0.1-2017-02-11-b407d12e_win64 Crashes in the menu after starting a game. RE: Space Ace [NPUB30386] - BlackDaemon - 02-14-2017 Goes ingame on recent master build v0.0.1-598c90f3 (PR #2349). Works unstable and often hangs. LLE used Code: - libac3dec.sprx RE: Space Ace [NPUB30386] - tchoutchou - 07-05-2017 On r5395, linux, opengl: the game launches and plays at 60fps. The sound is in advance by 1-2s to the video. I sometimes have freezes or glitches or black screen when I start the game. I can't find a pattern here. Attached are 2 log files, 1 correct, the other one when I have terrible glitches. With the glitches: And when the rendering is correct, when the hero reaches the spaceship, I've got this error message RE: Space Ace [NPUB30386] - tchoutchou - 01-05-2018 The different problems are now gone on RPCS3 v0.0.4-6300-19d181fa. I recommend putting the default resolution to 1920x1080 as the videos were remastered in that resolution. It's playable now. RPCS3.log-SpaceAce.gz (Size: 432.55 KB / Downloads: 11) RE: Space Ace [NPUB30386] - n1ckn4m3 - 08-16-2021 Game no longer playable as of rpcs3-v0.0.5-6645-c77b3104_win64 Cycles through first three intro screens endlessly Same issue with Dragon's Lair also documented here: https://forums.rpcs3.net/thread-178008.html but since the compatibility database still shows this as Playable, creating new thread in Intro forum Log attached RE: Space Ace [NPUB30386] - someother1ne - 08-20-2021 (08-16-2021, 01:12 PM)n1ckn4m3 Wrote: Game no longer playable as of rpcs3-v0.0.5-6645-c77b3104_win64 Enable libvdec.sprx and it should work. RE: Space Ace [NPUB30386] - digitaldude - 08-20-2021 RPCS3 v0.0.17-12650-3eb37344 That does work moving back to playable. |