RPCS3 Forums
Darkstalkers Resurrection [NPUB30666] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: Commercial Games (https://forums.rpcs3.net/forum-4.html)
+--- Forum: Playable (https://forums.rpcs3.net/forum-5.html)
+--- Thread: Darkstalkers Resurrection [NPUB30666] (/thread-178221.html)



RE: Darkstalkers Resurrection [NPUB30666] - digitaldude - 02-11-2017

rpcs3-v0.0.1-2017-02-11-3356a76c_win64


Nothing.



RE: Darkstalkers Resurrection [NPUB30666] - Aeternal600 - 08-02-2017

Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan; DX12 @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

I've tested the demo version.

The game technically goes ingame but, except for the HUD, it displays only a black screen using all three renderers. With DX12 and OpenGL (only when enabling strict mode), the menus and the HUD look a bit more complete.



RE: Darkstalkers Resurrection [NPUB30666] - ssshadow - 08-02-2017

Moving to ingame.



RE: Darkstalkers Resurrection [NPUB30666] - josuetds - 04-06-2018

rpcs3-v0.0.5-6638-56811863_win64

Strict Rendering Mode

Playable.