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RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - Printable Version

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+--- Thread: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] (/showthread.php?tid=177973)



RE: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - AAKH1361 - 02-08-2017

Quote:·F {PPU[0x1000000] Thread (main_thread) [0x013b2a94]} class std::runtime_error thrown: Stack overflow (size=0x4, align=0x4, SP=0x288bf260, stack=*0xd0000000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:414)
Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libadec.prx
- libatrac3plus.prx
- libdmux.prx
- libfiber.prx
- libfs.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libvdec.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Interpreter (fast)





RE: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - AAKH1361 - 03-12-2017

RPCS3 v0.0.2-5-bd2e1a6 Alpha

Game now go to ingame



RE: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - ajstrobus - 11-03-2017

tested on RPCS v0.0.3-3-9c94956 Alpha
---------------------------------------------------
nearly playable with fps between 12-18fps with the following options 
---------------------------------------------------

PPU:Recompiler (LLVM)
SPU:Recompiler (ASMJIT)
Preferred SPU Threads: 1-2 (1 is smoother)
Check following:
    Lower SPU Thread priority
    Enable SPU loop detection
    Hook static functions
GPU: (Vulkan)
    Framelimit - 30
    Use GPU Texture Scaling

-----------------------------------------------------
Hardware:
    CPU: i5 6600k (4.6ghz)
    GPU: Geforce GTX 1050 Ti
-----------------------------------------------------


.gz   RPCS3.log.gz (Size: 1.35 MB / Downloads: 5)


RE: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - crispy81 - 08-25-2018

RPCS3 v0.0.5-7247-a93a40e8d Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX

E {dialog input thread} RSX: Dialog input loop exited with error code=-2
E {PPU[0x1000000] Thread (main_thread)} Stat: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [x6]
E {PPU[0x1000000] Thread (main_thread)} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x25]
E {PPU[0x1000000] Thread (main_thread)} Stat: 'sys_event_queue_receive' failed with 0x80010005 : CELL_ESRCH [x616]

Tried the settings mentioned above and with defaults.. Game wants to install data to Hard Drive, but does nothing and just sits there. Same as Devil May Cry 4.


RE: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - crispy81 - 08-24-2019

RPCS3 v0.0.6-8566-94dd6c20 Alpha | HEAD | Firmware version: 4.83
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | TSC: Bad | AVX+ | TSX

Promote to Playable

PPU: LLVM Recomplier
SPU: LLVM Recompiler
GPU: Vulkan
Write Color Buffers: Enabled

Notes:
--------

Graphics perfect
Sound is good. Has stuttering in some parts of the game.
Solid 30fps throughout. Last chapter of the game did drop to 19 - 24fps sometimes.
Emulator crashed 3 times on my play through.


RE: RESIDENT EVIL 5 GOLD EDITION [BLUS30491] - quick.sliver1 - 06-05-2020

Playable 
Gameplay FPS is stable.  Graphic/Cutscene are well-rendered.  Sound/Effects are clearly working.  Local MP/Split-screen is working well.
 
# Gameplay SP FPS = (29~30)
# Gameplay MP FPS = (29~30)  (up to 2k)
# Cutscene stable (29~30) 
# RPCS3 v0.0.10-10464-d47d597b Alpha
# Default Setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).
 
 
@ Flickering graphic/lighting for some area OR some Local MP/Split-screen
Enable Write Color Buffers (GPU)
# Update into v1.01 [issues with v1.00 EBOOT.bin]