RPCS3 Forums
Dishonored [BLES01674] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4)
+--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6)
+--- Thread: Dishonored [BLES01674] (/showthread.php?tid=177947)



RE: Dishonored [BLES01674] - AAKH1361 - 02-08-2017

Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libfs.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Quote:E {PPU[0x1000009] Thread (PoolThread) [0x0132068c]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
F {rsx::thread} class std::runtime_error thrown: Invalid location (offset=0x0, location=0x66626660)
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:135)



RE: Dishonored [BLES01674] - GrantKane - 12-09-2017

RPCS3 v0.0.4-6214-d7881c67 Alpha | HEAD
Ingame.
[Image: lc3TXLe.jpg]
[Image: 7Cr7CpP.jpg]