Dead Space 2 [BLES01040] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dead Space 2 [BLES01040] (/showthread.php?tid=177944) |
RE: Dead Space 2 [BLES01040] - AAKH1361 - 02-08-2017 Video: OpenGL Audio: Convert to 16 bit: false Dump to file: false Renderer: XAudio2 Core: Hook static functions: false Load liblv2.sprx only: false Load libraries: - libresc.prx - librtc.prx - libspurs_jq.prx - libsre.prx PPU Decoder: Interpreter (fast) SPU Decoder: Recompiler (ASMJIT) Quote:F {SPU[0x2000005] Thread (Job Manager - Job Thread)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x3ef80, ea=0x2e84b080, tag=0x0, size=0x0) RE: Dead Space 2 [BLES01040] - digitaldude - 08-05-2017 rpcs3-v0.0.3-2017-08-01-9296bd21_win64 intro. RE: Dead Space 2 [BLES01040] - ssshadow - 08-17-2017 Moving to Intro. RE: Dead Space 2 [BLES01040] - Deminating - 06-05-2018 Playable as of https://forums.rpcs3.net/thread-196759.html On RPCS3 v0.0.5-6884-dcd7f442f Alpha |