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Dead Space 2 [BLES01040] - Printable Version

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+--- Thread: Dead Space 2 [BLES01040] (/showthread.php?tid=177944)



RE: Dead Space 2 [BLES01040] - AAKH1361 - 02-08-2017

Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Quote:F {SPU[0x2000005] Thread (Job Manager - Job Thread)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x3ef80, ea=0x2e84b080, tag=0x0, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)
F {SPU[0x2000004] Thread (Job Manager - Job Thread)} class std::runtime_error thrown: Unknown command GETLLAR (cmd=0xd0, lsa=0x3ef80, ea=0x2e84b080, tag=0x0, size=0x0)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:500)



RE: Dead Space 2 [BLES01040] - digitaldude - 08-05-2017

rpcs3-v0.0.3-2017-08-01-9296bd21_win64

intro.



RE: Dead Space 2 [BLES01040] - ssshadow - 08-17-2017

Moving to Intro.



RE: Dead Space 2 [BLES01040] - Deminating - 06-05-2018

Playable as of https://forums.rpcs3.net/thread-196759.html
On RPCS3 v0.0.5-6884-dcd7f442f Alpha