BATTLEFIELD 3 [BLES01275] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: BATTLEFIELD 3 [BLES01275] (/showthread.php?tid=177902) |
RE: BATTLEFIELD 3 [BLES01275] - AAKH1361 - 02-08-2017 Video: OpenGL Audio: Convert to 16 bit: false Dump to file: false Renderer: XAudio2 Core: Hook static functions: false Load liblv2.sprx only: false Load libraries: - libadec.prx - libcelpenc.prx - libfs.prx - libl10n.prx - libresc.prx - librtc.prx - libspurs_jq.prx - libsre.prx PPU Decoder: Interpreter (fast) SPU Decoder: Recompiler (ASMJIT) RE: BATTLEFIELD 3 [BLES01275] - Maxetto - 03-31-2018 Emulator Version: RPCS3 v0.0.5-6607-7359774c7 Alpha Game Status: Ingame Required Game Version: 1.09 PPU/SPU Decoder: Recompiler GPU: Vulkan. Strict Rendering: true XAudio: Downmix to Stereo: false I/O: XInput System: Language: Italian, Enable /host_root/: true Everything else as Default configuration. FW used 4.81 Notes: 1. Requires Game Version 1.09 due to a bug (?) that doesn't copy game data from hdd1 to hdd0. 2. Very random results, seems to progress easier with low resolutions. 3. Goes ingame with broken lighting. 4. Strict Rendering helps with intro screen, don't know the effectiveness ingame. 5. OpenGL results in a more accurate rendering than Vulkan (at least, on main menu). |