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Call of Duty 3 [BLES00016] - Printable Version

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+--- Thread: Call of Duty 3 [BLES00016] (/showthread.php?tid=177891)

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RE: Call of Duty 3 [BLES00016] - solventsun777 - 02-21-2019

The game now makes it past the menus into the cinematic for the opening mission all at a solid 30fps but crashes on shader compilation after the cinematic ends when loading into the actual game.


RE: Call of Duty 3 [BLES00016] - Rogerson - 03-04-2019

The game perfectly enters the menu and loads the initial scene but at the time that will load the map of the error and it blocks the whole emulator being necessary to close manually.


RE: Call of Duty 3 [BLES00016] - gorkemyvz - 04-11-2019

just got in-game for a few seconds.
   


RE: Call of Duty 3 [BLES00016] - GrantKane - 03-15-2020

RPCS3 v0.0.9-9929-d25ba03e Alpha | HEAD | Firmware version: 4.85
Ingame with graphic bugs.
[Image: 97u4zDY.jpg]
[Image: YLyzkb1.jpg]


RE: Call of Duty 3 [BLES00016] - Ahogesaurus - 03-15-2020

RPCS3 v0.0.9-9928-7025985c Alpha | HEAD | Firmware version: 4.85
Ingame, generally seems pretty stable.
Finished 3 missions on Vulkan without crashes.

You can unlock the framerate to 60 fps (or possibly more) by setting VBlanks Frequency to 120 Hz, but it also plays all the pre-rendered movies twice as fast and it seems like shader compilation is less stable in this mode, as on the third mission, there were shader compilation errors on multiple tries in the opening cutscene, but worked fine every time when playing at default VBlanks Frequency.

Video:
https://www.youtube.com/watch?v=ZP7rFaWJsto

60 FPS test video:
https://www.youtube.com/watch?v=RSHUObwTMFA


RE: Call of Duty 3 [BLES00016] - dsoon - 06-09-2020

(03-15-2020, 07:10 PM)Ahogesaurus Wrote: RPCS3 v0.0.9-9928-7025985c Alpha | HEAD | Firmware version: 4.85
Ingame, generally seems pretty stable.
Finished 3 missions on Vulkan without crashes.

You can unlock the framerate to 60 fps (or possibly more) by setting VBlanks Frequency to 120 Hz, but it also plays all the pre-rendered movies twice as fast and it seems like shader compilation is less stable in this mode, as on the third mission, there were shader compilation errors on multiple tries in the opening cutscene, but worked fine every time when playing at default VBlanks Frequency.

Video:
https://www.youtube.com/watch?v=ZP7rFaWJsto

60 FPS test video:
https://www.youtube.com/watch?v=RSHUObwTMFA

Do you can upload you save file to this game please, with all missions unlocked?


RE: Call of Duty 3 [BLES00016] - Mew21 - 09-20-2020

this games is now playable rpcs3-v0.0.12-10904-5ac6f090_win64 you need turn on Write Color Buffers and Relaxed ZCULL Sync.

                               


.gz   RPCS3.log.gz (Size: 692.43 KB / Downloads: 23)


RE: Call of Duty 3 [BLES00016] - steelpuxnastik - 09-24-2020

(09-20-2020, 06:30 PM)Mew21 Wrote: this games is now playable rpcs3-v0.0.12-10904-5ac6f090_win64 you need turn on Write Color Buffers and Relaxed ZCULL Sync.

        

Not conformed by me. Still same graphical problems as before and with you settings too even after deleting all cashes and compiling new Sad((


RE: Call of Duty 3 [BLES00016] - irfan_omi22 - 12-16-2020

This game is now fully playable on v.0.0.13 - 11409-6b3f722f
played on 100% Stock Settings and FOV Game Patch.
I have finished the game in 7 hours from start to finish. It still has some of those Red and White Graphical Glitch here and there, but it didn't bother me.
But nothing game Breaking at all. Throughout the whole 7 hour campaign gameplay, I only had 1 crash.
Gameplay is smooth and no sound issue or FPS hiccups. 
so I can confidently say it is 100% playable.

Here is the finishing video Footage : https://drive.google.com/file/d/1eU_2StTYJordGCtWqRabIq4q23Enelyj/view?usp=sharing

My Rig:
R9 3900X
Team 16 GB 3200Mhz DRR4 RAM
Zotec RTX 2060 Super 8GB
Thermaltake 360 AIO
Thermaltake Gold 80+ 750W PSU
Thermaltake Commander C35 Casing


RE: Call of Duty 3 [BLES00016] - Cryio - 08-03-2022

Tested the game now on 0.0.23-13995 on a PC with 5700 XT / R5 3600, Windows 11, drivers 22.7.1.

Test both Vulkan and OpenGL

The game loads the menu and loads the intro cinematic, but then gets stuck loading shaders before the 1st missions begins.

I can see in RPCS3 it's marked as "Playable" since Feb 2022. Nah bro.