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Steins;Gate [BLJM60462] - Printable Version

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+--- Thread: Steins;Gate [BLJM60462] (/showthread.php?tid=177879)



RE: Steins;Gate [BLJM60462] - digitaldude - 02-07-2017

rpcs3-v0.0.1-2017-02-07-47b4c649_win64

Nothing



RE: Steins;Gate [BLJM60462] - Ani - 02-12-2017

Steins;Gate games are meant to be written with the semi colon, I fixed that for you



RE: Steins;Gate [BLJM60462] - MrComputerRevo - 06-19-2017

The problem with this, S;G Phenogram, S;G Darling and Chaos;Head Love Chu Chu is that the code gets stuck in a loop waiting for something (haven't quite figured out what exactly). If you patch the executable to bypass this loop the game runs at 60fps but very high "internal game speed" (each second real time is like 20 seconds in-game). How can I correctly report this problem?

[Image: 6f489a401b.png]



RE: Steins;Gate [BLJM60462] - Ani - 06-29-2017

Beats me.. maybe LLE libgcm will help with this game



RE: Steins;Gate [BLJM60462] - Blast Processing - 07-16-2017

(06-29-2017, 03:48 PM)Annie Wrote: Beats me.. maybe LLE libgcm will help with this game

And right you are, it did help out this game a bunch, was able to get it in-game without any issues using the LLE GCM build.





RE: Steins;Gate [BLJM60462] - Ani - 08-01-2017

needs retesting after lle-gcm is merged



RE: Steins;Gate [BLJM60462] - digitaldude - 08-02-2017

rpcs3-v0.0.3-2017-08-01-9296bd21_win64

Yes it's playable.

Image



RE: Steins;Gate [BLJM60462] - ssshadow - 08-02-2017

Moving to playable.