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Burn Zombie Burn [NPEB00059] - Printable Version

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+--- Thread: Burn Zombie Burn [NPEB00059] (/thread-177770.html)



RE: Burn Zombie Burn [NPEB00059] - AAKH1361 - 02-05-2017

Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libfs.prx
- libresc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)

Quote:·F {SPU[0x2000003] Thread (CellSpursKernel3)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1289)




RE: Burn Zombie Burn [NPEB00059] - digitaldude - 08-08-2017

rpcs3-v0.0.3-2017-08-07-31ec0053_win64

Ingame.



RE: Burn Zombie Burn [NPEB00059] - digitaldude - 10-28-2017

rpcs3-v0.0.3-2017-10-28-dbb2251f_win64

Playable.


RE: Burn Zombie Burn [NPEB00059] - Slyponto - 04-26-2018

(10-28-2017, 04:29 PM)digitaldude Wrote: rpcs3-v0.0.3-2017-10-28-dbb2251f_win64

Playable.

tested both versions of the game, and game loads to black screen with LLVM recompiler.
shows first screen (logo) and stays there.


i think this shouldn be in "Loads".


already deleted but tested with all possible configuration combinations, default, and copying the ones in this thread...


RE: Burn Zombie Burn [NPEB00059] - Ape8000 - 04-29-2018

RPCS3 v0.0.5-6692-98b715d8c Alpha | HEAD

Playable.
Default settings.


RE: Burn Zombie Burn [NPEB00059] - Slyponto - 05-11-2018

i really can't figure out why I'm having PPU recompiler problems.

Ape8000 can you post your settings?


this game image only appears with interpreter... with recompiler i get only audio.
also it takes really long to boot.