RPCS3 Forums
Calling All Cars [NPUA80088] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4)
+--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5)
+--- Thread: Calling All Cars [NPUA80088] (/showthread.php?tid=177641)



RE: Calling All Cars [NPUA80088] - AAKH1361 - 02-03-2017

Video:
OpenGL
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: false
Load liblv2.sprx only: false

Load libraries:
- libresc.prx
- libsre.prx

PPU Decoder: Interpreter (precise)
SPU Decoder: Interpreter (precise)

Quote:F {SPU[0x2000001] Thread (CellSpursKernel1) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {SPU[0x2000004] Thread (CellSpursKernel4) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {SPU[0x2000003] Thread (CellSpursKernel3) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {SPU[0x2000005] Thread (CellSpursKernel5) [0x02a48]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1064)
F {PPU[0x1000000] Thread (main_thread) [0x0018a8f4]} class std::runtime_error thrown: Trap!
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:2190)



RE: Calling All Cars [NPUA80088] - Asinine - 10-03-2017

RPCS3 v0.0.3-3-81b3e7e Alpha
Nothing, doesn't even open a game window.
F {PPU[0x1000001] Thread (gamedata thread) [0x0020eebc]} MEM: Access violation reading location 0x28


RE: Calling All Cars [NPUA80088] - Deminating - 04-09-2018

RPCS3 v0.0.5-6648-ea82b732a Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX

Nothing, sadly.

A memory error occurs (same as the post before me) but it actually continues past it to open a white window with no fps counter.


RE: Calling All Cars [NPUA80088] - Asinine - 05-30-2018

RPCS3 v0.0.5-6860-4576a31f4 Alpha
Fixed by kd recently, now displays graphics but crashes rpcs3 with a fatal error before it goes ingame.


RE: Calling All Cars [NPUA80088] - digitaldude - 01-11-2019

rpcs3-v0.0.5-7692-e3ea2959_win64

Ingame.


RE: Calling All Cars [NPUA80088] - digitaldude - 08-11-2019

rpcs3-v0.0.6-8457-94d33003_win64

Playable.


RE: Calling All Cars [NPUA80088] - amkqmi - 08-24-2021

rpcs3-v0.0.17-12664-57b9acec_win64

Ingame

Some sound issues too.


RE: Calling All Cars [NPUA80088] - digitaldude - 08-29-2021

Im not getting any graphic bugs when I test the game.