RPCS3 Forums
Blood Drive [BLUS30602] - Printable Version

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+--- Thread: Blood Drive [BLUS30602] (/showthread.php?tid=177586)



RE: Blood Drive [BLUS30602] - digitaldude - 02-03-2017

rpcs3-v0.0.1-2017-02-01-9eba0ac5_win64

Nothing



RE: Blood Drive [BLUS30602] - digitaldude - 08-12-2017

rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Intro.



RE: Blood Drive [BLUS30602] - ssshadow - 08-17-2017

Moving to Intro.



RE: Blood Drive [BLUS30602] - GrantKane - 01-09-2018

RPCS3 v0.0.4-6304-4231ea2e Alpha | HEAD
The game freezes after starting a new game.
[Image: oVBpJfd.png]
[Image: rYfNedt.png]


RE: Blood Drive [BLUS30602] - digitaldude - 11-15-2018

rpcs3-v0.0.5-7496-0e0a82e5_win64

Ingame.


RE: Blood Drive [BLUS30602] - kay1 - 09-28-2019

RPCS3 v0.0.7-8796-2275259b
Runs much better with fog effect appears to be fixed. Still, has some graphics artifacts. Requires accurate xfloat to be enabled for proper physics.


RE: Blood Drive [BLUS30602] - nickrossman39 - 12-02-2023

RPCS3 v0.0.29-15780-c245637c  Alpha | master | FW 4.88 |Windows 10
AMD Ryzen 5 2600 | 12 Threads | 15.95 GiB RAM | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Ti (536.23)

Ingame.

No change same issue in 2019 https://github.com/RPCS3/rpcs3/issues/11548


RE: Blood Drive [BLUS30602] - Pirky - 04-07-2025

RPCS3 v0.0.36-17757-f38a61bd Alpha | master | FW 4.92

Windows 10
i7-10870H
3070 Laptop GPU
32 GB 2933 MHz RAM

No change since previous post. The game's physics don't work properly with the Xfloat accuracy set to approximate; the cars don't behave as they should, they drive through objects without colliding, they bounce off the terrain in strange ways, the zombies aren't on the map. But setting the accuracy to accurate tanks the performance into the 20's.

The first image is the accuracy set to approximate. The other two are set to accurate.

Edit: There's also graphical glitches on the terrain shown in the first two images. It flickers quite a bit and is very noticeable when playing.