RPCS3 Forums
Megamind Ultimate Showdown [BLES00867] - Printable Version

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+--- Thread: Megamind Ultimate Showdown [BLES00867] (/showthread.php?tid=177585)



RE: Megamind Ultimate Showdown [BLES00867] - digitaldude - 02-03-2017

rpcs3-v0.0.1-2017-02-01-9eba0ac5_win64



RE: Megamind Ultimate Showdown [BLES00867] - digitaldude - 08-13-2017

rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Loadable.



RE: Megamind Ultimate Showdown [BLES00867] - ssshadow - 08-17-2017

Moving to Loadable.



RE: Megamind Ultimate Showdown [BLES00867] - GrantKane - 12-23-2017

RPCS3 v0.0.4-6270-a6208d2b Alpha | HEAD
Black screen with FPS counter.


RE: Megamind Ultimate Showdown [BLES00867] - Asinine - 09-29-2018

RPCS3 v0.0.5-7404-72ba062b Alpha
Still loadable, tried interpreters and LLE'ing libvdec but no luck.
Log here as forum attachments seem broken. https://cdn.discordapp.com/attachments/442667232489897997/495475503512158209/RPCS3.log.gz


RE: Megamind Ultimate Showdown [BLES00867] - Deminating - 12-15-2018

RPCS3 v0.0.5-7586-c50d459b Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX


Ingame. Blur (that may be fixable with settings) and an unstable yet generally high fps.


RE: Megamind Ultimate Showdown [BLES00867] - Asinine - 04-22-2022

RPCS3 v0.0.21-13458-f1a37da9
Playable! I tried multiple levels and the pod races. Everything was a locked 30fps, and while setting vblank to 120hz made the game run in fast motion, it showed me that I could hit 60 in everywhere except the open areas in Downtown. Performance is good.
Excessive blur from Depth of Field is fixed with illusion's patch (Manage > Game Patches) OR enabling Force CPU Blit (recommend patch instead as performance will be better. But if you REALLY want to use it... The setting can be found by enabling debug tab https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Debug_configuration )
Black screen on second area (Downtown) is fixed with Write Color Buffers on GPU Tab.