RPCS3 Forums
Time and Eternity [BLES01848] - Printable Version

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+--- Thread: Time and Eternity [BLES01848] (/thread-177574.html)

RE: Time and Eternity [BLES01848] - BlackDaemon - 02-03-2017

Tested on Jan 23 master build v0.0.1-60bd2fb. Stuck on loading screen. Broken on recent master build.

LLE used
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

RE: Time and Eternity [BLES01848] - Zardas - 07-23-2017


Tries to install the game in /dev_hdd1/game, then when it's done, complains about not finding it in /dev_hdd0/game. Confused Manually copying the installed data (BLES01848INSTALLDATA) to the correct location works. This needs to be done before the emulator is closed, otherwise the data will be deleted. If your virus scanner is still examining the newly installed files at this point, locking the files, closing the emulator will crash it with fatal error "Unhandled exception of type 'class std::runtime_error': Unknown Win32 error: 32."

With this workaround, the game loads up and goes ingame. Vulkan has some issues with 2D shadows and some sprites have thin black lines. OpenGL is fine.

Unfortunately, it crashes with a black screen when loading the second scene.

RE: Time and Eternity [BLES01848] - Zardas - 07-27-2017


Not crashing any more. A few minor graphics glitches remain:
  • Slowdowns in some areas
  • 1 pixel borders around some sprites even on OpenGL
  • Grass sometimes pops in/out depending on camera angle
The game is otherwise seems to be running fine. Installation is still bugged.

RE: Time and Eternity [BLES01848] - Ani - 07-28-2017

According to other thread for the same game there's a bug that prevents it from being Playable. Does such bug occur in this version?

RE: Time and Eternity [BLES01848] - Zardas - 07-28-2017

(07-28-2017, 04:05 PM)Annie Wrote: According to other thread for the same game there's a bug that prevents it from being Playable. Does such bug occur in this version?

It did not occur in that exact version, but it happens again in today's builds. Guess this one should stay at ingame until a dev figures out what's going on.

RE: Time and Eternity [BLES01848] - Zardas - 09-17-2017


Completed the whole game using this build, so it's confirmed playable. Crashes have been fixed. Only two minor issues remain:
  • The game installs itself on the wrong HDD. You must manually move "BLES01848INSTALLDATA" from dev_hdd1\game to dev_hdd0\game when installation finishes.
  • Some graphics glitches, nothing major. OpenGL is recommended.

RE: Time and Eternity [BLES01848] - Alchemy-Meister - 11-06-2017

RPCS3 v0.0.3-3-daaa83b Alpha
I also confirm that it seems to be playable on OpenGL, sometimes the game freezes temporally on my 5930K GTX 980ti, but it recovers without problem. Vulkan seems to have more graphic glitches but also seems to be playable.

Here some pics: https://imgur.com/a/7DP3D

EDIT: wrong serial, my report belongs to US version of the game. My apologies.

RE: Time and Eternity [BLES01848] - Asinine - 12-22-2017

Moving to playable, thanks for the ingame screenshots, they are necessary when making a compatibility report. New game+ doesn't mean much if performance is abysmal! (although it would count for ingame just not playable)

RE: Time and Eternity [BLES01848] - AMMAREN - 05-03-2019

Perfect fully playable

i can't see any problem in this game...

((Test on   RPCS3 v0.0.6-0c3bf75a Alpha))
Link Patreon for Help developer https://www.patreon.com/Nekotekina

Better in Vulkan


Speed   : Full (30 FPS)
Movie   : Perfect Work
Graphic : Perfect  Work
Music   : Perfect Work

The log file:-

.gz   RPCS3.log.gz (Size: 593.81 KB / Downloads: 6)
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (3000 MHz)