Time and Eternity [BLES01848] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Time and Eternity [BLES01848] (/showthread.php?tid=177574) |
RE: Time and Eternity [BLES01848] - BlackDaemon - 02-03-2017 Tested on Jan 23 master build v0.0.1-60bd2fb. Stuck on loading screen. Broken on recent master build. LLE used Code: - libadec.prx RE: Time and Eternity [BLES01848] - Zardas - 07-23-2017 0.0.3-5405-c84bd052 Tries to install the game in /dev_hdd1/game, then when it's done, complains about not finding it in /dev_hdd0/game. Manually copying the installed data (BLES01848INSTALLDATA) to the correct location works. This needs to be done before the emulator is closed, otherwise the data will be deleted. If your virus scanner is still examining the newly installed files at this point, locking the files, closing the emulator will crash it with fatal error "Unhandled exception of type 'class std::runtime_error': Unknown Win32 error: 32." With this workaround, the game loads up and goes ingame. Vulkan has some issues with 2D shadows and some sprites have thin black lines. OpenGL is fine. Unfortunately, it crashes with a black screen when loading the second scene. RE: Time and Eternity [BLES01848] - Zardas - 07-27-2017 0.0.3-5492-7f88172d Not crashing any more. A few minor graphics glitches remain:
RE: Time and Eternity [BLES01848] - Ani - 07-28-2017 According to other thread for the same game there's a bug that prevents it from being Playable. Does such bug occur in this version? RE: Time and Eternity [BLES01848] - Zardas - 07-28-2017 (07-28-2017, 04:05 PM)Annie Wrote: According to other thread for the same game there's a bug that prevents it from being Playable. Does such bug occur in this version? It did not occur in that exact version, but it happens again in today's builds. Guess this one should stay at ingame until a dev figures out what's going on. RE: Time and Eternity [BLES01848] - Zardas - 09-17-2017 rpcs3-v0.0.3-2017-09-10-553f67d7_win64 Completed the whole game using this build, so it's confirmed playable. Crashes have been fixed. Only two minor issues remain:
RE: Time and Eternity [BLES01848] - Alchemy-Meister - 11-06-2017 RPCS3 v0.0.3-3-daaa83b Alpha I also confirm that it seems to be playable on OpenGL, sometimes the game freezes temporally on my 5930K GTX 980ti, but it recovers without problem. Vulkan seems to have more graphic glitches but also seems to be playable. Here some pics: https://imgur.com/a/7DP3D EDIT: wrong serial, my report belongs to US version of the game. My apologies. RE: Time and Eternity [BLES01848] - Asinine - 12-22-2017 Moving to playable, thanks for the ingame screenshots, they are necessary when making a compatibility report. New game+ doesn't mean much if performance is abysmal! (although it would count for ingame just not playable) RE: Time and Eternity [BLES01848] - AMMAREN - 05-03-2019 Perfect fully playable i can't see any problem in this game... ------------------------ ((Test on RPCS3 v0.0.6-0c3bf75a Alpha)) Link Patreon for Help developer https://www.patreon.com/Nekotekina ------------------- Better in Vulkan -------------------- Speed : Full (30 FPS) Movie : Perfect Work Graphic : Perfect Work Music : Perfect Work The log file:- RPCS3.log.gz (Size: 593.81 KB / Downloads: 6) ___________________________________ CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz) GPU:- GTX 1080 Motherboards:- ASUS X-99A-II RAM:- 32.0 GB (3000 MHz) |