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Prison Break: The Conspiracy [BLES00766] - Printable Version

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+--- Thread: Prison Break: The Conspiracy [BLES00766] (/showthread.php?tid=177551)



RE: Prison Break: The Conspiracy [BLES00766] - digitaldude - 02-02-2017

rpcs3-v0.0.1-2017-02-01-9eba0ac5_win64

Black fps.



RE: Prison Break: The Conspiracy [BLES00766] - digitaldude - 08-08-2017

rpcs3-v0.0.3-2017-08-07-31ec0053_win64

Ingame.



RE: Prison Break: The Conspiracy [BLES00766] - ssshadow - 08-17-2017

Moving to Ingame.



RE: Prison Break: The Conspiracy [BLES00766] - digitaldude - 12-17-2020

RPCS3 v0.0.13-11416-fb47d1f7

Playable.


RE: Prison Break: The Conspiracy [BLES00766] - Sandi1987 - 12-30-2020

Game crash for me.

F {PPU[0x1000000] Thread (main_thread) [0x001bb158]} VM: Access violation writing location 0xc (unmapped memory) [type=u32]

[Image: 6AkwNAK.png]


RE: Prison Break: The Conspiracy [BLES00766] - Bobble - 12-03-2024

Just a heads up, I haven’t seen this mentioned here about this game.
For me, when I run it with default settings the game loads fine but the screen is split in two. It’s kind of like when you see a VR game in action without using a VR device.

In order to fix the issue I have to turn on strict rendering mode in the RPCS3 settings and then the game works as normal. It’s been like this for me for about a year and a half now using RPCS3 and I don’t see it mentioned on the wiki page for the game.
This might help someone out for further reference.