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Ken to Mahou to Gakuen Mono 3 [BLJM60258] - Printable Version

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+--- Thread: Ken to Mahou to Gakuen Mono 3 [BLJM60258] (/showthread.php?tid=177437)



RE: Ken to Mahou to Gakuen Mono 3 [BLJM60258] - BlackDaemon - 02-01-2017

Tested on recent master build v0.0.1-35b7cf4 (PR #2309). Crashes on intro.
Code:
F {PPU[0x1000000] Thread (main_thread) [0x00452c20]} class std::runtime_error thrown: Stack overflow (size=0x8, align=0x4, SP=0x26f5d3b0, stack=*0xd0000000)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:410)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx



RE: Ken to Mahou to Gakuen Mono 3 [BLJM60258] - GrantKane - 12-26-2017

RPCS3 v0.0.4-6273-3cf0fb60 Alpha | HEAD
After starting a new game:
Quote:·F 0:04:23.045455 {PPU[0x1000000] Thread (main_thread) [0x001bde40]} MEM: Access violation reading location 0x0
[Image: jMUa197.png]


RE: Ken to Mahou to Gakuen Mono 3 [BLJM60258] - Asinine - 10-29-2020

RPCS3 v0.0.12-11104-280958ee Alpha
Still crashing when starting new game with the following fatal:
F {PPU[0x1000000] Thread (main_thread) [0x002ede54]} VM: Access violation reading location 0x0 (unmapped memory) [type=u32]
Graphics on title-screen are fixed now though.


RE: Ken to Mahou to Gakuen Mono 3 [BLJM60258] - takemikazuchi - 08-27-2022

RPCS3 v0.0.23-14088-698c3415 Alpha

I was able to play without crashing.
I tried it with the data extracted from the game software itself.
However, there is only one problem.
Some game screens flash.
Once it starts blinking, it will continue blinking until you exit the game.

actual play video.