Duke Nukem 3D: Megaton Edition [NPEB01882] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Duke Nukem 3D: Megaton Edition [NPEB01882] (/showthread.php?tid=177412) |
RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - GrantKane - 01-31-2017 Version https://github.com/RPCS3/rpcs3/commit/b7a7a5c58221f1377f434c15d10a53934ebeaae6 All settings by default. No LLE. Log is attached. RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - Ani - 02-01-2017 Please don't post results on Nothing of games that don't run without LLE, at this stage most don't. The log indicates it needs librtc and maybe libfs. RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - GrantKane - 02-01-2017 OK. Here is a new log. RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - mishcat - 04-17-2017 Goes ingame (maybe even playable) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load automatic and manual selection" with "libfs.sprx" on OpenGL. ~60fps with LLVM on OpenGL and GPU texture scaling. ~30fps with LLVM on D3D12. ~15fps with LLVM on Vulkan. RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - ssshadow - 04-17-2017 Does save/load work? It is probably playable. RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - mishcat - 04-17-2017 Save/load works. Controls seem laggy and weird. RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - ssshadow - 04-17-2017 Moving to ingame at least... RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - mishcat - 06-23-2017 Here's how it looks like: RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - digitaldude - 12-04-2017 rpcs3-v0.0.4-2017-12-04-970d2a06_win64 Control issue is gone, playable. |