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Duke Nukem 3D: Megaton Edition [NPEB01882] - Printable Version

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+--- Thread: Duke Nukem 3D: Megaton Edition [NPEB01882] (/thread-177412.html)



RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - GrantKane - 01-31-2017

Version https://github.com/RPCS3/rpcs3/commit/b7a7a5c58221f1377f434c15d10a53934ebeaae6
All settings by default.
No LLE.
Log is attached.



RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - Ani - 02-01-2017

Please don't post results on Nothing of games that don't run without LLE, at this stage most don't.
The log indicates it needs librtc and maybe libfs.



RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - GrantKane - 02-01-2017

OK. Here is a new log.



RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - mishcat - 04-17-2017

Goes ingame (maybe even playable) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load automatic and manual selection" with "libfs.sprx" on OpenGL.

~60fps with LLVM on OpenGL and GPU texture scaling.
~30fps with LLVM on D3D12.
~15fps with LLVM on Vulkan.



RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - ssshadow - 04-17-2017

Does save/load work? It is probably playable.



RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - mishcat - 04-17-2017

Save/load works.
Controls seem laggy and weird.



RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - ssshadow - 04-17-2017

Moving to ingame at least...



RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - mishcat - 06-23-2017

Here's how it looks like:




RE: Duke Nukem 3D: Megaton Edition [NPEB01882] - digitaldude - 12-04-2017

rpcs3-v0.0.4-2017-12-04-970d2a06_win64

 Control issue is gone, playable.