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Resident Evil 4 [NPEB00342] - Printable Version

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+--- Thread: Resident Evil 4 [NPEB00342] (/showthread.php?tid=177329)

RE: Resident Evil 4 [NPEB00342] - AAKH1361 - 01-30-2017

Game Is Run don't problem but fps for me is low 1-5 FPS

Save And Format Memory in First Screen WorkingSmile

Video :

Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libresc.prx
- libsre.prx

PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)

RE: Resident Evil 4 [NPEB00342] - Asinine - 12-30-2017

Playable as of https://forums.rpcs3.net/thread-179104.html with v0.0.4-6212-0b3fbf1d Alpha

RE: Resident Evil 4 [NPEB00342] - crispy81 - 08-25-2018

RPCS3 v0.0.5-7247-a93a40e8d Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX

F {PPU[0x1000000] Thread (main_thread) [0x00234090]} MEM: Access violation reading location 0x86f57e78.

Freezes every time after taking a few steps forward.

RE: Resident Evil 4 [NPEB00342] - RAY_X - 07-09-2019

Game is pretty playable for me on Vulkan with ~25-30 fps (enable "Force CPU blit" for escape fatal memory errors). On OpenGL it works without workaround, but fps is lower. My cpu is FX-6300.


RE: Resident Evil 4 [NPEB00342] - LittleStinky123 - 10-18-2019

I tried to run RE 4 with rpcs3-0.0.9-9890-47bbfdd2 Alpha but it doesn't even continue to display anything after logging that it couldn't load celllibprof which seems to be normal though.
I updated my Nvidia drivers, enabled force cpu blit, changed from Vulkan to Open GL, disabled TSX and installed clean files but it didn't change anything.
I tested with a 1 month and 2 month old version of rpcs3 but it also didn't load further.
My pc is an 8700k with a 1060 6 gb running windows 10.
After retrying it again with SPU loop detection disabled, it suddenly randomly started to boot.
It still runs after enabling loop detection, really strange.

RE: Resident Evil 4 [NPEB00342] - Mew21 - 09-02-2020

this games is now playable with build rpcs3-v0.0.12-10816-ddfa077c_win64


.gz   RPCS3.log.gz (Size: 1.84 MB / Downloads: 26)

RE: Resident Evil 4 [NPEB00342] - crispy81 - 09-22-2020

Confirmed as playable, played it all the way through, no crashes. Some minor graphical glitches, nothing major. Still listed as 'Ingame' on website compatibility list though.

RE: Resident Evil 4 [NPEB00342] - sfz - 03-01-2022

Game is running at 30 fps but at some stages it drops to 17 and when playing ashley for first time when you solve the puzzle go up the 
wall ladder to meet leon as you open the door BLACK SCREEN although you hear sounds when you move your left stick

RPCS3 v0.0.21-13326-a8e62e1b Alpha | HEAD
Intel® Core™ i7-4790 CPU @ 3.60GHz | 8 Threads | 11.91 GiB RAM | TSC: 3.592GHz | AVX+ | FMA3

.gz   RPCS3.log.gz (Size: 785.29 KB / Downloads: 6)

RE: Resident Evil 4 [NPEB00342] - Ani - 03-06-2022

Your CPU is below recommended requirements so low performance on it does not invalidate the current status

As for the graphical issues, someone needs to check with Read/Write Color/Buffers settings, Strict Rendering Mode, or other settings that can affect that.

Your Windows is also very outdated and your GPU drivers as well.