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Zombie Apocalypse [NPUB30069] - Printable Version

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+--- Thread: Zombie Apocalypse [NPUB30069] (/showthread.php?tid=177312)



RE: Zombie Apocalypse [NPUB30069] - BlackDaemon - 01-30-2017

Tested on recent master build v0.0.1-8-60bd2fb. Hangs on loading screen, one of Spurs threads crashes
Code:
F {SPU[0x4e] Thread (secondaryCellSpursKernel0)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx



RE: Zombie Apocalypse [NPUB30069] - Yagami Light9 - 04-16-2017

[Image: t2854923_bezantytua-u.jpg]

Settings:

*Core:
-PPU: Interpreter (fast)
-SPU: Recompiler (ASMJIT)
-Load liblv2.sprx only

*Graphics
-Render: OpenGL
-Resolution: 1280x720
-Use GPU texture scaling

*Audio:
Audio Out: XAudio2

Log: RPCS3.log



RE: Zombie Apocalypse [NPUB30069] - morcy - 04-21-2017

RPCS3 v0.0.2-3-f0f8f50 Alpha
the game is working but not Playable
the intro and menu 30 fps
ingame 3~8 fps and 100% cpu (i5 750)
Core:
PPU: Interpreter (fast)
SPU: Recompiler (ASMJIT)
Graphics
Render: vulkan
Resolution: 1280x720
Use GPU texture scaling
Audio:
Audio Out: XAudio2




RE: Zombie Apocalypse [NPUB30069] - morcy - 08-25-2017

RPCS3 v0.0.3-3-5681801 Alpha
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX

the game is Playable 30fps  90% of the time



RE: Zombie Apocalypse [NPUB30069] - Asinine - 11-10-2017

This should've been moved months ago... moving.