Zombie Apocalypse [NPUB30069] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Zombie Apocalypse [NPUB30069] (/showthread.php?tid=177312) |
RE: Zombie Apocalypse [NPUB30069] - BlackDaemon - 01-30-2017 Tested on recent master build v0.0.1-8-60bd2fb. Hangs on loading screen, one of Spurs threads crashes Code: F {SPU[0x4e] Thread (secondaryCellSpursKernel0)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty) LLE used Code: - libadec.prx RE: Zombie Apocalypse [NPUB30069] - Yagami Light9 - 04-16-2017 [Image: t2854923_bezantytua-u.jpg] Settings: *Core: -PPU: Interpreter (fast) -SPU: Recompiler (ASMJIT) -Load liblv2.sprx only *Graphics -Render: OpenGL -Resolution: 1280x720 -Use GPU texture scaling *Audio: Audio Out: XAudio2 Log: RPCS3.log RE: Zombie Apocalypse [NPUB30069] - morcy - 04-21-2017 RPCS3 v0.0.2-3-f0f8f50 Alpha the game is working but not Playable the intro and menu 30 fps ingame 3~8 fps and 100% cpu (i5 750) Core: PPU: Interpreter (fast) SPU: Recompiler (ASMJIT) Graphics Render: vulkan Resolution: 1280x720 Use GPU texture scaling Audio: Audio Out: XAudio2 RE: Zombie Apocalypse [NPUB30069] - morcy - 08-25-2017 RPCS3 v0.0.3-3-5681801 Alpha Intel® Core i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX the game is Playable 30fps 90% of the time RE: Zombie Apocalypse [NPUB30069] - Asinine - 11-10-2017 This should've been moved months ago... moving. |