RPCS3 Forums
Defense Technica (Trial) [NPUB31350] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: Commercial Games (https://forums.rpcs3.net/forum-4.html)
+--- Forum: Playable (https://forums.rpcs3.net/forum-5.html)
+--- Thread: Defense Technica (Trial) [NPUB31350] (/thread-177259.html)



RE: Defense Technica (Trial) [NPUB31350] - AAKH1361 - 01-29-2017

Video:
OpenGL

Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Core:
Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libfs.prx
- libio.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)



RE: Defense Technica (Trial) [NPUB31350] - Ani - 05-04-2017

UnityMain thread no longer dies with an access violation on sys_ppu_thread_create.
Game goes further but fails on decrypting/loading internal sprx libraries.
Still classified as Nothing though as it doesn't even open a GSFrame.

Relevant log resume:


TTY:
Code:
prx.c:sys_prx_load_module:Error: res(id)=0x8001113d
prx.c:sys_prx_load_module:Error: res(id)=0x8001113d

Full log:

(Build: 2845617)



RE: Defense Technica (Trial) [NPUB31350] - digitaldude - 09-10-2017

rpcs3-v0.0.3-2017-09-10-f0358f85_win64

Intro.


RE: Defense Technica (Trial) [NPUB31350] - digitaldude - 11-19-2017

rpcs3-v0.0.4-2017-11-15-223f17ac_win64


Playable.