Cuboid [NPEB00072] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Cuboid [NPEB00072] (/showthread.php?tid=177173) |
RE: Cuboid [NPEB00072] - AAKH1361 - 01-28-2017 Audio: Convert to 16 bit: false Dump to file: false Renderer: XAudio2 Core: Hook static functions: true Load liblv2.sprx only: false Load libraries: - libfs.prx - libio.prx - librtc.prx - libspurs_jq.prx - libsre.prx PPU Decoder: Interpreter (precise) SPU Decoder: Recompiler (ASMJIT) RE: Cuboid [NPEB00072] - Ani - 01-29-2017 What if you load resc and not load fs and io? RE: Cuboid [NPEB00072] - AAKH1361 - 01-29-2017 result is same ps : what is relate between resc and fs and io ? RE: Cuboid [NPEB00072] - Ani - 01-29-2017 Resc has no HLE at all so it should be loaded by default alongside sre, spurs_jq and rtc because it won't affect the emulation negatively. RE: Cuboid [NPEB00072] - Ani - 03-04-2017 This one goes ingame. You're ought to decrypt .sdat files when game has them. If you don't decrypt game .sdat then it will almost certainly fail progressing due to that. Needs NPEB00072\USRDIR\scenes.sdat decrypted Didn't test much but seems to have some rendering issues on Vulkan (color flickering) Build: da878c3 LLE: Automatic Log: RE: Cuboid [NPEB00072] - digitaldude - 06-25-2017 rpcs3-v0.0.2-2017-06-24-ca5301ca_win64 Works with LLVM RE: Cuboid [NPEB00072] - nickrossman39 - 02-21-2023 RPCS3 v0.0.26-14726-6186ac02 Alpha | master | FW 4.88 | 5.15.85-1-MANJARO AMD Ryzen 5 2600 | 12 Threads | 15.95 GiB RAM | AVX+ | FMA3 GPU: NVIDIA GeForce RTX 3060 Ti (526.47) Playable. Playable from start to finish. seem to have an issue with the audio cutting out after a while. Accurate SPU DMA seems to help but still happens once during my playthrough. Time to complete: 3 hours. (Using walkthrough) Note: Did'nt test the DLC |