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Cuboid [NPEB00072] - Printable Version

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+--- Thread: Cuboid [NPEB00072] (/thread-177173.html)

RE: Cuboid [NPEB00072] - AAKH1361 - 01-28-2017

Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

Hook static functions: true
Load liblv2.sprx only: false

Load libraries:
- libfs.prx
- libio.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

PPU Decoder: Interpreter (precise)
SPU Decoder: Recompiler (ASMJIT)

RE: Cuboid [NPEB00072] - Ani - 01-29-2017

What if you load resc and not load fs and io?

RE: Cuboid [NPEB00072] - AAKH1361 - 01-29-2017

result is same

ps : what is relate between resc and fs and io ?

RE: Cuboid [NPEB00072] - Ani - 01-29-2017

Resc has no HLE at all so it should be loaded by default alongside sre, spurs_jq and rtc because it won't affect the emulation negatively.

RE: Cuboid [NPEB00072] - Ani - 03-04-2017

This one goes ingame. You're ought to decrypt .sdat files when game has them. If you don't decrypt game .sdat then it will almost certainly fail progressing due to that.

Needs NPEB00072\USRDIR\scenes.sdat decrypted
Didn't test much but seems to have some rendering issues on Vulkan (color flickering)

Build: da878c3
LLE: Automatic


RE: Cuboid [NPEB00072] - digitaldude - 06-25-2017


Works with LLVM

RE: Cuboid [NPEB00072] - nickrossman39 - 02-21-2023

RPCS3 v0.0.26-14726-6186ac02 Alpha | master | FW 4.88 | 5.15.85-1-MANJARO
AMD Ryzen 5 2600 | 12 Threads | 15.95 GiB RAM | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Ti (526.47)

Playable. Playable from start to finish. seem to have an issue with the audio cutting out after a while. Accurate SPU DMA seems to help but still happens once during my playthrough.

Time to complete: 3 hours. (Using walkthrough)

Note: Did'nt test the DLC