Ridge Racer 7 3D [NPUB30457] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Ridge Racer 7 3D [NPUB30457] (/showthread.php?tid=177165) |
Ridge Racer 7 3D [NPUB30457] - AAKH1361 - 01-27-2017 Screen is Black Audio: Convert to 16 bit: false Dump to file: false Renderer: XAudio2 Core: Hook static functions: true Load liblv2.sprx only: false Load libraries: - libfs.prx - libio.prx - libpngdec.prx - libsre.prx PPU Decoder: Interpreter (precise) SPU Decoder: Recompiler (ASMJIT) Quote:U {PPU[0x1000000] Thread (main_thread) [0x0005dc18]} sysPrxForUser TODO: sys_game_process_exitspawn() RE: Ridge Racer 7 3D [NPUB30457] - Ani - 03-26-2017 Wrong title, fixed. Careful not to misspell game titles RE: Ridge Racer 7 3D [NPUB30457] - legend80 - 07-30-2017 On today's nightly, a screen doesn't even pop up. Get errors in the output and the emu freezes (have to force quit). Using above settings. RE: Ridge Racer 7 3D [NPUB30457] - legend80 - 08-27-2017 Game loads now but it freezes in the menus before you can load gameplay: F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough, buffer_length=268435456 allocated=320256 requested=4292870208 guard=65536 largest_pool=61440 (in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:74) RE: Ridge Racer 7 3D [NPUB30457] - digitaldude - 08-27-2017 Screenshot? RE: Ridge Racer 7 3D [NPUB30457] - Asinine - 09-08-2017 RPCS3 v0.0.3-3-9a1ee9e Alpha Intro When you reach the following screen two things can happen, If you are running vulkan it will give a Working buffer not big enough error but with OpenGL this does not happen. However with OpenGL the menu screen seen below will stay up even though the game is running in the background and you can even hear in-game audio and attempt to drive around completely blind. Note: if you're using OpenGL you must LLE libvdec.sprx failing to do this gives the following error: F {PPU[0x1000000] Thread (main_thread) [0x002d42c8]} class std::runtime_error thrown: Unknown colorMatrixType (609800596) (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellVdec.cpp:588) RE: Ridge Racer 7 3D [NPUB30457] - Asinine - 12-23-2017 RPCS3 v0.0.4-6270-a6208d2b Alpha Still intro RE: Ridge Racer 7 3D [NPUB30457] - legend80 - 12-24-2017 You can get in game fine with: OpenGL Legacy Buffers Disable the BGM (you can turn off right before starting race) Only minor gfx issues and (as expected) low FPS. RE: Ridge Racer 7 3D [NPUB30457] - Asinine - 12-24-2017 RPCS3 v0.0.4-6270-a6208d2b Alpha Ingame Requires OpenGL, Legacy Buffers (this is a debug setting to change it you must edit the config.yml or enable the Debug tab in GuiConfigs/Currentsettings.ini and change it there. And finally disable BGM before you start a race. RE: Ridge Racer 7 3D [NPUB30457] - gespenst - 01-09-2018 rpcs3-v0.0.4-6302 Ingame with 30-60 FPS and some stutters, the trees and track background often flickers but the game hangs during the new car awarded cutscene. |