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Resident Evil Code Veronica X [NPUB30467] - Printable Version

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RE: Resident Evil Code Veronica X [NPUB30467] - Asinine - 11-08-2017

RPCS3 v0.0.3-3-ed21bb3 Alpha
Ingame thanks to recent PR from kd-11 being merged. Vulkan seems to have better visuals than OpenGL but both are far from playable.


RE: Resident Evil Code Veronica X [NPUB30467] - nicopinoleva - 03-26-2018

   
[attachment=5885 Wrote:                      Asinine pid='291860' dateline='1510151944']RPCS3 v0.0.3-3-ed21bb3 Alpha
Ingame thanks to recent PR from kd-11 being merged. Vulkan seems to have better visuals than OpenGL but both are far from playable.

RPCS3-v0.0.5-6592-a36acf49

Graphics improved significantly in latest build with Vulkan, even gets full speed 30 fps in small areas. Its getting close to playable. OpenGl seems to be broken now though


RE: Resident Evil Code Veronica X [NPUB30467] - nicopinoleva - 12-29-2018

Latest build: rpcs3-v0.0.5-7626-8d308bb4_win64

Happy to report that Resident Evil: Code Veronica X is now playable. 30fps most of the time with Vulkan. Drops to about 15-20 on some cutscenes(see screenshots) and areas with lots of enemies. Played from start to finish with no mayor issues. Sometimes game crashes on door animation when moving to new area, but nothing gamebreaking.


RE: Resident Evil Code Veronica X [NPUB30467] - Asinine - 12-31-2018

Your screenshots with low performance are from an earlier build, have you tried retesting these sections with SPU LLVM (and accurate xfloat off) to see if it helps with performance?


RE: Resident Evil Code Veronica X [NPUB30467] - nicopinoleva - 12-31-2018

(12-31-2018, 02:05 AM)Asinine Wrote: Your screenshots with low performance are from an earlier build, have you tried retesting these sections with SPU LLVM (and accurate xfloat off) to see if it helps with performance?

Reporting back. Tested with SPU LLVM, but performance stays mostly the same. I also checked OpenGL, but its sub 20fps most of the time.


RE: Resident Evil Code Veronica X [NPUB30467] - Asinine - 01-01-2019

Yeah that doesn't meet our playable standards, will need to wait for more performance improvements and/or see how it performs on faster systems.


RE: Resident Evil Code Veronica X [NPUB30467] - nicopinoleva - 01-01-2019

(01-01-2019, 02:21 AM)Asinine Wrote: Yeah that doesn't meet our playable standards, will need to wait for more performance improvements and/or see how it performs on faster systems.

Really? Because 95% of the time its locked 30 fps with nearly 0 incorrect graphics with Vulkan. What are the requirements for a game to be considered playable? Apart from being able to play from start to finish with no major issues. By the way, happy new year!


RE: Resident Evil Code Veronica X [NPUB30467] - crispy81 - 01-01-2019

(01-01-2019, 02:44 AM)nicopinoleva Wrote:
(01-01-2019, 02:21 AM)Asinine Wrote: Yeah that doesn't meet our playable standards, will need to wait for more performance improvements and/or see how it performs on faster systems.

Really? Because 95% of the time its locked 30 fps with nearly 0 incorrect graphics with Vulkan. What are the requirements for a game to be considered playable? Apart from being able to play from start to finish with no major issues. By the way, happy new year!

"Playable: Games that can be played from start to finish with playable performance and no game breaking glitches".

To me, if it's 30fps 95% of the time, that's playable for me.

I have this game, so I'll test it on my rig, see if it performs better.


RE: Resident Evil Code Veronica X [NPUB30467] - Asinine - 01-01-2019

Illynir informed me that it crashes all the time, and has lots of stuttering which also impacted my decision.


RE: Resident Evil Code Veronica X [NPUB30467] - nicopinoleva - 01-01-2019

(01-01-2019, 02:18 PM)Asinine Wrote: Illynir informed me that it crashes all the time, and has lots of stuttering which also impacted my decision.

I have 0 stuttering and it rarely crashed. I'll try to upload a gameplay video. Nevertheless it's getting really close to be perfect.