Jeopardy! [NPUA80227] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Jeopardy! [NPUA80227] (/showthread.php?tid=177120) |
RE: Jeopardy! [NPUA80227] - BlackDaemon - 01-27-2017 Tested on modified build v0.0.1-8-60bd2fb. Requires minor hack in sceNp.cpp, fake function "sceNpBasicGetEvent" with "return -1". Stuck on one of Spurs threads, but if press Resume, you could see one intro. Code: F {SPU[0x15f] Thread (CellSpursKernel3)} class std::runtime_error thrown: Unknown/illegal channel (ch=2 [$SPU_WrEventAck], value=0x20) LLE used Code: - libadec.prx RE: Jeopardy! [NPUA80227] - BlackDaemon - 02-10-2017 Goes ingame with broken graphics on recent master build v0.0.1-1669d0fd (PR #2352). LLE used Code: - libac3dec.prx RE: Jeopardy! [NPUA80227] - digitaldude - 11-01-2017 rpcs3-v0.0.3-2017-10-31-db5c2500_win64 Playable. |