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High Velocity Bowling [NPUA80044] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: High Velocity Bowling [NPUA80044] (/showthread.php?tid=177115) |
RE: High Velocity Bowling [NPUA80044] - BlackDaemon - 01-27-2017 Tested on recent master build v0.0.1-8-60bd2fb. Stuck on RSX-related issue. Code: F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0xe000 (arg=0xcafebabe) LLE used Code: - libadec.prx RE: High Velocity Bowling [NPUA80044] - nash67 - 08-01-2017 RPCS3 v0.0.3-9-54f990a freezes up after a couple of screens on the do not let go of the controller screen ·F 0:00:56.357372 {PPU[0x1000000] Thread (main_thread) [0x0030811c]} MEM: Access violation reading location 0x0 ·W 0:00:56.365553 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS ·W 0:00:56.365596 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1 ·W 0:00:56.367265 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1 ·W 0:00:56.367292 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2 ·W 0:00:56.367310 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3 ·W 0:00:56.367326 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4 ·W 0:00:56.367342 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5 RE: High Velocity Bowling [NPUA80044] - ssshadow - 08-17-2017 Moving to intro. RE: High Velocity Bowling [NPUA80044] - Asinine - 12-27-2017 Ingame as of https://forums.rpcs3.net/thread-174232.html with rpcs3-v0.0.4-2017-12-01-8f314c51_win64 |