Sly Cooper: Thieves in Time Demo [NPEA90120] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Sly Cooper: Thieves in Time Demo [NPEA90120] (/showthread.php?tid=177091) |
RE: Sly Cooper: Thieves in Time Demo [NPEA90120] - MarioSonic2987 - 01-26-2017 Shows a loading screen. Tested in bdca52a. Core PPU: Interpreter (fast) SPU: Interpreter (fast) LLE Modules - librtc.prx - libspurs_jq.prx - libsre.prx - libssl.prx Graphics - Vulkan - 1280x720 - Auto (Frame limit) - VSync Audio - XAudio2 RE: Sly Cooper: Thieves in Time Demo [NPEA90120] - MarioSonic2987 - 02-05-2017 Reaches to language selection and shows Sony Computer Entertainment presenta logo (Sony Computer Entertainment presents). Config is in log. RE: Sly Cooper: Thieves in Time Demo [NPEA90120] - MarioSonic2987 - 02-24-2017 Same plus this: Code: E {rsx::thread} RSX: Unimplemented sca_opcode BRB RE: Sly Cooper: Thieves in Time Demo [NPEA90120] - ZEROx - 02-26-2017 Now when BRB is implemented the other error is left Code: F {SPU[0x2000000] Thread (ApeCoreCellSpursKernel0)} class std::runtime_error thrown: Unknown/illegal channel (ch=69 [$ch69], value=0xed00) but still turning this messge into error makes the game to go a bit further and show menu, which is made of ingame graphics RE: Sly Cooper: Thieves in Time Demo [NPEA90120] - MarioSonic2987 - 03-11-2017 Reaches to title screen in cdc49d1. Config is in log. RE: Sly Cooper: Thieves in Time Demo [NPEA90120] - MarioSonic2987 - 08-30-2017 With da3f3fd, reaches ingame. Crashes randomly. PD: Move this thread to Ingame. RE: Sly Cooper: Thieves in Time Demo [NPEA90120] - digitaldude - 07-30-2021 RPCS3 v0.0.17-12558-a06a93d5 Playable same as full version. |