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Sly Cooper: Thieves in Time Demo [NPEA90120] - Printable Version

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+--- Thread: Sly Cooper: Thieves in Time Demo [NPEA90120] (/showthread.php?tid=177091)



RE: Sly Cooper: Thieves in Time Demo [NPEA90120] - MarioSonic2987 - 01-26-2017

Shows a loading screen. Tested in bdca52a.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libssl.prx

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2



RE: Sly Cooper: Thieves in Time Demo [NPEA90120] - MarioSonic2987 - 02-05-2017

Reaches to language selection and shows Sony Computer Entertainment presenta logo (Sony Computer Entertainment presents).

Config is in log.



RE: Sly Cooper: Thieves in Time Demo [NPEA90120] - MarioSonic2987 - 02-24-2017

Same plus this:
Code:
E {rsx::thread} RSX: Unimplemented sca_opcode BRB



RE: Sly Cooper: Thieves in Time Demo [NPEA90120] - ZEROx - 02-26-2017

Now when BRB is implemented the other error is left
Code:
F {SPU[0x2000000] Thread (ApeCoreCellSpursKernel0)} class std::runtime_error thrown: Unknown/illegal channel (ch=69 [$ch69], value=0xed00)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1039)
the game status is still intro and i know this is absolutely unacceptable hack
but still turning this messge into error makes the game to go a bit further and show menu, which is made of ingame graphics



RE: Sly Cooper: Thieves in Time Demo [NPEA90120] - MarioSonic2987 - 03-11-2017

Reaches to title screen in cdc49d1.

Config is in log.



RE: Sly Cooper: Thieves in Time Demo [NPEA90120] - MarioSonic2987 - 08-30-2017

With da3f3fd, reaches ingame. Crashes randomly.

PD: Move this thread to Ingame.


RE: Sly Cooper: Thieves in Time Demo [NPEA90120] - digitaldude - 07-30-2021

RPCS3 v0.0.17-12558-a06a93d5

Playable same as full version.