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Red Dead Redemption [NPEB00833] - Printable Version

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+--- Thread: Red Dead Redemption [NPEB00833] (/showthread.php?tid=177087)



RE: Red Dead Redemption [NPEB00833] - MarioSonic2987 - 01-26-2017

Tested in bdca52a.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
- libfiber.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Graphics

- Vulkan
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2



RE: Red Dead Redemption [NPEB00833] - MarioSonic2987 - 02-27-2017

Shows copyright screens and Rockstar's intro.



RE: Red Dead Redemption [NPEB00833] - ssshadow - 02-27-2017

Thread moved to intro



RE: Red Dead Redemption [NPEB00833] - MarioSonic2987 - 03-13-2017

With bd2e1a6, goes into title screen and stops with:
Code:
·W 0:00:51.448029 {rsx::thread} RSX: unaligned command: Unknown/illegal method [0x00002cfc] (0x2cfc from 0xb3f3)
·F 0:00:51.448128 {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0xb3f0 (arg=0xf527bfa8)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)

Config is in log.



RE: Red Dead Redemption [NPEB00833] - notq - 03-13-2017

rpcs3-v0.0.2-2017-03-13-d29c6233

With OpenGL it has right colors.

Hmm. next time i run it and got same as you. Total Random.



RE: Red Dead Redemption [NPEB00833] - MarioSonic2987 - 08-19-2017

Reaches ingame with 9d1aebc.

Log: https://drive.google.com/open?id=0B9LymxJkpT48RTFkdmhibS1rQjg

PD: Move this thread to Ingame.



RE: Red Dead Redemption [NPEB00833] - digitaldude - 08-20-2017

Moving to Ingame.