JOJO'S BIZARRE ADVENTURE HD Ver. TRIAL [NPEB00956] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: JOJO'S BIZARRE ADVENTURE HD Ver. TRIAL [NPEB00956] (/showthread.php?tid=177031) |
RE: JOJO'S BIZARRE ADVENTURE HD Ver. TRIAL [NPEB00956] - Renusek - 01-26-2017 LLE (basically Catherine config + libfiber): Code: libac3dec Settings: -PPU - Interpreter (fast) -SPU - Recompiler (ASMJIT) -D3D12 (on OpenGL was exactly the same) -1280x720 -Frame limit: Off -XAudio2 Black render window with ~20fps + sounds and music, looks like it registers inputs too (for example pressing Enter stops the music, pressing it again makes sound, going deeper into the menu) Render Window: http://i.imgur.com/K96Q1kC.png RE: JOJO'S BIZARRE ADVENTURE HD Ver. TRIAL [NPEB00956] - Zoarial - 02-27-2017 Yeah, the game run at 15~20fps, black characters and stands... RE: JOJO'S BIZARRE ADVENTURE HD Ver. TRIAL [NPEB00956] - limikusz - 03-16-2017 Works perfectly fine with ~20FPS most of the time. [Image: LHAMLvF.png] [Image: YG57xuj.png] RE: JOJO'S BIZARRE ADVENTURE HD Ver. TRIAL [NPEB00956] - Yagami Light9 - 04-17-2017 [Image: t2855307_bezantytua-u.jpg] Settings: *Core: -PPU: Interpreter (fast) -SPU: Recompiler (ASMJIT) -Load required libraries *Graphics -Render: OpenGL -Resolution: 1280x720 -Use GPU texture scaling *Audio: Audio Out: -XAudio2 Log: RPCS3.log RE: JOJO'S BIZARRE ADVENTURE HD Ver. TRIAL [NPEB00956] - ssshadow - 04-17-2017 Moving to playable RE: JOJO'S BIZARRE ADVENTURE HD Ver. TRIAL [NPEB00956] - Tapper - 06-11-2018 Using rpcs3-v0.0.5-6930-a8f19fbf_win64. Using OpenGL game will always crash after starting new game as the character select screen is about to fade in. Game will only run successfully using Vulkan. NOTE: in the game settings screen, if you choose "original" display mode the player 2 sprites will often become silhouettes. Choose "dynamic" and they are normal. No GPU settings could fix this. |