Ratchet & Clank Into The Nexus [BCES01908] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Ratchet & Clank Into The Nexus [BCES01908] (/showthread.php?tid=175803) |
RE: Ratchet & Clank Into The Nexus [BCES01908] - Haapavuo - 11-07-2016 Git rev. 973bf5a LLE: libatrac3plus.sprx.elf libfiber.sprx.elf libpngdec.sprx.elf libsail.sprx.elf libspurs_jq.sprx.elf libsre.sprx.elf libssl.sprx.elf PPU Decoder: Interpreter (fast) SPU Decoder: Recompiler (ASMJIT) Code: E LDR: Unknown module 'cellSysutilNpEula' Does that mean I am missing those LLE modules? RE: Ratchet & Clank Into The Nexus [BCES01908] - ssshadow - 11-07-2016 (11-07-2016, 02:52 PM)Haapavuo Wrote: Does that mean I am missing those LLE modules? Yes but some moduls will not work, like cellSysutilNpEula (or Anything cellSys* really) and in this case the game crashes before those are a problem anyway. Also this is not considered loadable as no window is displayed http://www.emunewz.net/forum/showthread.php?tid=174376 RE: Ratchet & Clank Into The Nexus [BCES01908] - Haapavuo - 03-18-2017 Firmware: 4.81 Automatically loaded required libs. PPU Decoder: Interpreter (fast) SPU Decoder: Recompiler (ASMJIT) Code: RPCS3 v0.0.2-3-2b79a36 Alpha EDIT: Is this now loadable since I see black screen and 0.00 FPS? RE: Ratchet & Clank Into The Nexus [BCES01908] - ssshadow - 03-18-2017 Yes, moving to loadable. Also selecting LLE modules when auto does nothing. RE: Ratchet & Clank Into The Nexus [BCES01908] - Asinine - 09-04-2017 RPCS3 v0.0.3-3-cde29ab Alpha No change, still loadable RE: Ratchet & Clank Into The Nexus [BCES01908] - Asinine - 12-26-2017 RPCS3 v0.0.4-6273-3cf0fb60 Alpha Still loadable. RE: Ratchet & Clank Into The Nexus [BCES01908] - Akabarkessel - 04-23-2018 Using the most recent version of RPCS3, rpcs3-v0.0.5-6675-bd1d4de4, I still am unable to get any type of loading screen. Still a black screen that jumps to 30 fps sometimes for just a split second, then freezes. Then sometimes says "compiling shaders", while frozen on a black screen. I keep getting the same error though, and that seems to be a PPU issue. I've tried every PPU, SPU, OpenGL, Vulkan, still nothing with the same trap error. Here is the more specific error. F {PPU[0x1000000] Thread (main_thread) [0x006cd558]} class std::runtime_error thrown: Trap! (in file Emu\Cell\PPUInterpreter.cpp:3163) Used Load liblv2 PPU, Interpreter (fast) SPU, ASMJIT Recompiler Vulkan RE: Ratchet & Clank Into The Nexus [BCES01908] - Deminating - 06-24-2018 RPCS3 v0.0.5-6998-3935cef69 Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX Intro, crashes before ingame. RE: Ratchet & Clank Into The Nexus [BCES01908] - Deminating - 09-23-2018 RPCS3 v0.0.5-7372-dafc914b Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX Ingame. Sometimes hangs before main menu, but a restart or two gets you in fast enough. Hangs frequently and fps is too low. RE: Ratchet & Clank Into The Nexus [BCES01908] - HYPERTiZ - 09-30-2018 RPCS3 v0.0.5-7405-da6ce80f Alpha | HEAD Intel® Core i5-8400 CPU @ 2.80GHz | 6 Threads | 15.94 GiB RAM | AVX+ ------- ---- Emulator Settings --- Default Settings + Write Color Buffer & Vulkan GPU Render ---- System Specs --- i5-8400 - no HT & TSX 2x8GB 2133MHz DDR4 Memory RX570 4GB Accidentally left RPCS3 open blank - therefore it had overwritten the original log file -I've made one where when there is a save is present (even if fresh from the emulator itself) - preventing the game from going to the 'Press Start' Title Screen -> Black Screen. U {rsx::thread} RSX TODO: Flushable section 0xc1b16d80 data may have been lost (lock_memory_region) U {rsx::thread} RSX TODO: Valid region data may have been incorrectly unprotected (0xc1b16d80-0xc1b25d7f) |