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Tales of Zestiria [BLES02152] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Tales of Zestiria [BLES02152] (/showthread.php?tid=175520) |
RE: Tales of Zestiria [BLES02152] - Gundark - 10-12-2016 rpcs3-ReleaseLLVM-8454949e PPU Interpreter - fast SPU Interpreter - fast Vulkan libfiber libl10n libresc librtc libspurs_jq libsre libsync2 RE: Tales of Zestiria [BLES02152] - GrantKane - 05-17-2017 RPCS3 v0.0.2-3-2845617 Alpha Black screen only. RE: Tales of Zestiria [BLES02152] - ssshadow - 05-18-2017 Did you try different graphics backends? RE: Tales of Zestiria [BLES02152] - GrantKane - 05-18-2017 Same result on DirectX12 and Vulkan: black screen only. RE: Tales of Zestiria [BLES02152] - Butz_san - 07-30-2017 Now it goes in game, shows the intro, also plays de video of the intro, reach ingame, character is not visible, and finally crashes. (also sound stop working) Using recompiler in last master build RE: Tales of Zestiria [BLES02152] - Ani - 07-30-2017 Duplicated thread. Merged RE: Tales of Zestiria [BLES02152] - karorawro - 05-07-2019 RPCS3 0.0.6-8071-f480ba13-Alpha Game runs in both Vulkan and OpenGL, had to limit fps to 30 as it was running to quick. All other settings are default. Screenshots RE: Tales of Zestiria [BLES02152] - HerrHulaHoop - 05-01-2020 RPCS3 v0.0.9-10228-0df6c415 Alpha | HEAD | Firmware version: 4.85 Intel® Core i7-4790 CPU @ 3.60GHz | 8 Threads | 15.94 GiB RAM | TSC: 3.598GHz | AVX+ | FMA3 Operating system: Windows, Major: 10, Minor: 0, Build: 18362, Service Pack: none, Compatibility mode: 0 GPU: 'GeForce GTX 970' running on driver 442.74.0.0 Playable. Played the game for about 2 hours. Didn't run into any issues at all. However, please read my post for the PSN title for a list of potential issues you may face with this game. |