Attempting to get Jojo's Bizarre Adventure: All-Star Battle to work - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Attempting to get Jojo's Bizarre Adventure: All-Star Battle to work (/showthread.php?tid=174714) |
RE: Attempting to get Jojo's Bizarre Adventure: All-Star Battle to work - Diavolo - 08-12-2016 As the subject states, I am trying to get Jojo's Bizarre Adventure: All-Star Battle to work on RPCS3 v0.0.1-5-65fe9b0 Pre-Alpha. Upon most combinations of renderer/SPU/PPU, it fetches the error "F {PPU[0x80000014] Thread (bnusCoreUpdateThread) [0x00af5fa4]} struct vm::access_violation thrown: Access violation reading address 0x0". The farthest I can get in loading the game is with the Vulkan renderer with PPU: Interpreter (precise) and SPU: Interpreter (fast). I can get to the main menu but when I press start to continue, I get the error "F {PPU[0x80000000] Thread (main_thread) [0x00dc866c]} class std::runtime_error thrown: Unimplemented (in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellMusic.cpp:29)" and the game fatally crashes. Help would be much appreciated. UPDATE: I can get the game to somewhat work with earlier releases of the application, but it still crashes. I have tried everything in my power to get past the main menu screen with the latest release, but I always get stopped by the same fatal error message regarding cellMusic.cpp:29. Literally any help would be appreciated and I will do everything I can to help figure out the source of the problem and to solve it. RE: Attempting to get Jojo's Bizarre Adventure: All-Star Battle to work - Ani - 08-12-2016 That's because cellMusicSetVolume2 is not implemented. What happens if you LLE load libmusic? RE: Attempting to get Jojo's Bizarre Adventure: All-Star Battle to work - Diavolo - 08-13-2016 (08-12-2016, 12:50 PM)Annie Wrote: That's because cellMusicSetVolume2 is not implemented. What happens if you LLE load libmusic? I cannot find that exact plugin name. Would it be libsysutil_music.prx? I'm still sort of new to this. UPDATE: Tried libaudio and now it always crashes with every renderer, every PPU, every SPU at the same spot as before with "F {PPU[0x8000000d] Thread (CRI Server Manager) [0x00a34130]} struct vm::access_violation thrown: Access violation reading address 0x0" RE: Attempting to get Jojo's Bizarre Adventure: All-Star Battle to work - Diavolo - 08-13-2016 Also, this is the error popup I get everytime it crashes. Code: --------------------------- Also, the log is too big to be posted here. 35 MB for some reason. https://drive.google.com/open?id=0B6510ve3UPSYcm43THJpN0tiSEk RE: Attempting to get Jojo's Bizarre Adventure: All-Star Battle to work - Diavolo - 08-15-2016 Shameless self bump. |