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Virtua Fighter 5 [BLJM60016] - Printable Version

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+--- Thread: Virtua Fighter 5 [BLJM60016] (/thread-174494.html)



RE: Virtua Fighter 5 [BLJM60016] - Darkriot - 04-30-2016

RPCS3 v0.0.0.9-3-81780d1
Black screen, 0 fps (sometimes can be 5-8 fps).

Maybe someone can fix this in near future:
Quote:·F {PPU[0x5] Thread (main_thread) [0x005cc5b8]} class std::runtime_error thrown: cellMsgDialogOpen():
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellMsgDialog.cpp:15)

It was tested with:
Quote:Vulkan and OpenGL
SPUJIT
PPU Interpreter 2

LLE's plugins:
Quote:libfiber.prx
libspurs_jq.prx
libsre.prx

Log: http://rghost.ru/6ryvNL45v


RE: Virtua Fighter 5 [BLJM60016] - Darkriot - 07-29-2017

I found a build that broke the loading (loading until cellMsgDialog)
This commit - https://github.com/RPCS3/rpcs3/commit/215761dde552034faedfdd0abe9498801c430d1d (7 jun 2016).

P.S. I don't know, could this commit do worse or conversely better, but this doesn't show Black screen with fps and SPU loading anymore. And...should I post this on github issues ?



RE: Virtua Fighter 5 [BLJM60016] - Darkriot - 08-01-2017

Github issue opened - https://github.com/RPCS3/rpcs3/issues/3126

Waiting for developer answers/fix.



RE: Virtua Fighter 5 [BLJM60016] - Darkriot - 02-07-2018

After 1.5 years it's finally works.

Seems like it was fixed by this - https://github.com/RPCS3/rpcs3/pull/3983