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Hatsune Miku Project DIVA F 2nd [BLUS31431] - Printable Version

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+--- Thread: Hatsune Miku Project DIVA F 2nd [BLUS31431] (/showthread.php?tid=174427)

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RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - xXBeefyDjXx - 03-29-2016

(03-29-2016, 02:18 PM)tambre Wrote:
(03-29-2016, 01:56 PM)thegamingmau5 Wrote:
(03-29-2016, 01:19 PM)xXBeefyDjXx Wrote:
(03-29-2016, 01:16 PM)thegamingmau5 Wrote: thanks but i am using windows 7 no dx 12

but same problem, still have this errror {PPU Thread[0x157] (fios mediathread 2)[0x009796ec]} cellSpurs TODO: _cellSpursLFQueuePushBody

You can still use the others I suggested, Cellspurs is often linked to the LLE "CellSpurs_JQ". Try this and see what it does, however not everything is solved using lles.

NPEB 02013 Does not load at all using the newest Appveyor release. It loads to a grey DX and open GL screen.

after using CellSpurs_JQ_Library_v1.1 nothing change still same

cellSpursJq depends on cellSpurs (cellSre).

I confused the modules, Tongue Till try later however this game throws up too many errors to load properly anyway...



RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - thegamingmau5 - 04-01-2016

Seems to work... with plugins, libatrac3plus, libfiber, libpngdec, libsail, libspurs_jq, libsre, libssl, can start, but only 0.03 fps, using vulkan



RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - big200 - 04-18-2016

so i have testet the game with lle spur, sre, vdec and fiber, i have testet with build
RPCS3 v0.0.0.9-6-caa444a

have used interpreter 2 for ppu and spu, it is the best conbination for the game.

the game logos ar working up to crytion logo

for gpu it is best to use open gl becaus DX12 shows a wrong/red backround color.

dx12


opengl




RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - thegamingmau5 - 05-08-2016

Tested with the newest build, didn't work more than the "now loading" screen
log:
[REMOVED CONSOLE SPAM]


ended up with a win32 error



RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - Darkriot - 05-08-2016

(05-08-2016, 09:39 AM)thegamingmau5 Wrote: Tested with the newest build, didn't work more than the "now loading" screen
log:



ended up with a win32 error

Please, can you delete this BIG log and post here your RPCS3.log (you can upload it on rghost.com as example).



RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - tambre - 05-08-2016

(05-08-2016, 09:42 AM)Darkriot Wrote:
(05-08-2016, 09:39 AM)thegamingmau5 Wrote: Tested with the newest build, didn't work more than the "now loading" screen
log:



ended up with a win32 error

Please, can you delete this BIG log and post here your RPCS3.log (you can upload it on rghost.com as example).

Redacted the console spam. One should be easily able to compress RPCS3 logs, as they're very compressable.



RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - thegamingmau5 - 05-08-2016

Reuploaded the log



RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - tambre - 05-08-2016

That's not the log, that's the console output. Console output is mainly useful for developers for debugging stuff.
Please read the newcomer's guide.



RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - thegamingmau5 - 05-09-2016

Tested on the newest version, it just boot looping on the now loading.

Also, this game display loading screens, shouldn't it move to the "Commercial Games - Intro". Maybe a mod can help for us to do this



RE: Hatsune Miku Project DIVA F 2nd [BLUS31431] - thegamingmau5 - 05-12-2016

Same as before even testing on the newest version, so it's the file problem or something went wrong... attached the consle output, need some help for the win32 error