Sound Shapes [NPEA00289] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Sound Shapes [NPEA00289] (/showthread.php?tid=174287) |
RE: Sound Shapes [NPEA00289] - Ani - 02-21-2016 rpcs3-v0.0.0.6-482-ga9180ce OpenGL (Does NOT work with DX12, error as seen on issue 1482) PPU Interpreter 1 SPU Interpreter 1 / SPU Recompiler ASMJit XAudio2 W/R Buffers ON LLE Modules: cell_Fiber cell_Sre cell_SpursJq With SPU Interpreter 1: With SPU Recompiler ASMJIT: Logs have a first run with SPU Interpreter 1 and then SPU Recompiler ASMJIT (Yes, I know the emulator should be closed in between tests but the outcome is the same) Crashes with the error seen at issue #1485 @ https://github.com/RPCS3/rpcs3/issues/1485 RE: Sound Shapes [NPEA00289] - Dante38490 - 04-21-2017 Move in Playable RE: Sound Shapes [NPEA00289] - Ani - 04-23-2017 Missing version / log RE: Sound Shapes [NPEA00289] - MaXF91 - 07-16-2017 hey! i did test the game and starts but when says "start" goes to black and freezes. if you notice well you can see that it freezes. also in the emu i get this: "MEM: Access violation reading location 0xa11080" RE: Sound Shapes [NPEA00289] - ssshadow - 07-16-2017 Why is this thread in playable? No one proved it was working in master build with a log file. Maybe it doesn't actually work ^ Attach log file either way. RE: Sound Shapes [NPEA00289] - Ani - 07-17-2017 It works, no idea what the settings are or if it regressed. Reznoire made a video recently though. RE: Sound Shapes [NPEA00289] - MaXF91 - 07-23-2017 yes annie, for that video is why i tested it, but doenst work to me... RE: Sound Shapes [NPEA00289] - Dante38490 - 07-23-2017 log, with last master build Game perfectly works with 60 fps, no problem, is playable on master. i have quited games after open first level, i don't understund why not works for you, post you log ? |