should i get dx12? - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: should i get dx12? (/showthread.php?tid=174268) |
RE: should i get dx12? - abi_ug - 02-15-2016 hi all, i looking rpcs3 on youtube. all game were smooth using dx12, do i have to install dx12 to run this rcps3? cause i'm still using win 7. dx12 can't install on win 7... any advice pls? RE: should i get dx12? - flashmozzg - 02-15-2016 You can use Open GL renderer but it has worse compatibility and performance. RE: should i get dx12? - abi_ug - 02-16-2016 (02-15-2016, 05:03 PM)flashmozzg Wrote: You can use Open GL renderer but it has worse compatibility and performance. ok thanks RE: should i get dx12? - vlj - 02-16-2016 Seems like Vulkan is released https://www.khronos.org/registry/vulkan/ It'll take some time to write a backend though. RE: should i get dx12? - tambre - 02-16-2016 Like vlj, it's probably going to take a while to have a Vulkan backend, but OpenGL might be around to stay for a little while, since DH has an older mobile card, that doesn't support Vulkan. RE: should i get dx12? - flashmozzg - 02-16-2016 OpenGL will stay as long there is someone willing to maintain it. RE: should i get dx12? - vlj - 02-16-2016 The only backend that might be removed is Null since it doesn't make sense to keep it. RE: should i get dx12? - flashmozzg - 02-16-2016 (02-16-2016, 09:20 PM)vlj Wrote: The only backend that might be removed is Null since it doesn't make sense to keep it. It could make sense for autotests. |