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So I got Sonic 2006 to almost work - Printable Version

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RE: So I got Sonic 2006 to almost work - RenegadeSaiyan - 02-08-2016

Title says it all, if someone knows how to fix Cell Synch Error Busy, boom, we will have another playable game on RPCS3.



RE: So I got Sonic 2006 to almost work - tambre - 02-09-2016

(02-08-2016, 10:52 PM)RenegadeSaiyan Wrote: Title says it all, if someone knows how to fix Cell Synch Error Busy, boom, we will have another playable game on RPCS3.

Not all errors are errors. Simple as that. They're just there to notify developers about possible issues in certain HLE modules.
Also you posted in a completely irrelevant section. Issued a warning and moved to general discussion.



RE: So I got Sonic 2006 to almost work - Ani - 02-09-2016

Have you tried to LLE cellSync2?
I'll test with that game when possible to see if I can get it booting.



RE: So I got Sonic 2006 to almost work - tambre - 02-09-2016

(02-09-2016, 09:03 AM)Annie Wrote: Have you tried to LLE cellSync2?
I'll test with that game when possible to see if I can get it booting.

Probably wouldn't help, as cellSync2 has no HLE implementation, so he wouldn't receive any debug output or anything from it.
There's a well-working cellSync HLE implementation though.



RE: So I got Sonic 2006 to almost work - RenegadeSaiyan - 02-09-2016

(02-09-2016, 02:30 PM)Elfogames Wrote:
(02-08-2016, 10:52 PM)RenegadeSaiyan Wrote: Title says it all, if someone knows how to fix Cell Synch Error Busy, boom, we will have another playable game on RPCS3.

are you using Zangetsu build?

Yeah why?



RE: So I got Sonic 2006 to almost work - tambre - 02-09-2016

(02-09-2016, 02:56 PM)RenegadeSaiyan Wrote:
(02-09-2016, 02:30 PM)Elfogames Wrote:
(02-08-2016, 10:52 PM)RenegadeSaiyan Wrote: Title says it all, if someone knows how to fix Cell Synch Error Busy, boom, we will have another playable game on RPCS3.

are you using Zangetsu build?

Yeah why?

Well, there's your problem. You're using his build.
His build is probably less accurate then without his changes. I mean he literally disables PPU opcodes to get game(s) working. It's already noted in reporting guidelines, that you should only report when using the master build. Anyone else's build and it will simply be discarded as useless.



RE: So I got Sonic 2006 to almost work - RenegadeSaiyan - 02-09-2016

(02-09-2016, 04:43 PM)tambre Wrote:
(02-09-2016, 02:56 PM)RenegadeSaiyan Wrote:
(02-09-2016, 02:30 PM)Elfogames Wrote:
(02-08-2016, 10:52 PM)RenegadeSaiyan Wrote: Title says it all, if someone knows how to fix Cell Synch Error Busy, boom, we will have another playable game on RPCS3.

are you using Zangetsu build?

Yeah why?

Well, there's your problem. You're using his build.
His build is probably less accurate then without his changes. I mean he literally disables PPU opcodes to get game(s) working. It's already noted in reporting guidelines, that you should only report when using the master build. Anyone else's build and it will simply be discarded as useless.

Well shit, but on the master builds I get this exception error? How do I fix this?



RE: So I got Sonic 2006 to almost work - tambre - 02-09-2016

(02-09-2016, 05:09 PM)RenegadeSaiyan Wrote:
(02-09-2016, 04:43 PM)tambre Wrote:
(02-09-2016, 02:56 PM)RenegadeSaiyan Wrote:
(02-09-2016, 02:30 PM)Elfogames Wrote: are you using Zangetsu build?

Yeah why?

Well, there's your problem. You're using his build.
His build is probably less accurate then without his changes. I mean he literally disables PPU opcodes to get game(s) working. It's already noted in reporting guidelines, that you should only report when using the master build. Anyone else's build and it will simply be discarded as useless.

Well shit, but on the master builds I get this exception error? How do I fix this?

What exception error? Log please. You probably can't fix it, as it will require a developer to look into it.



RE: So I got Sonic 2006 to almost work - RenegadeSaiyan - 02-09-2016

(02-09-2016, 05:18 PM)tambre Wrote:
(02-09-2016, 05:09 PM)RenegadeSaiyan Wrote:
(02-09-2016, 04:43 PM)tambre Wrote:
(02-09-2016, 02:56 PM)RenegadeSaiyan Wrote: Yeah why?

Well, there's your problem. You're using his build.
His build is probably less accurate then without his changes. I mean he literally disables PPU opcodes to get game(s) working. It's already noted in reporting guidelines, that you should only report when using the master build. Anyone else's build and it will simply be discarded as useless.

Well shit, but on the master builds I get this exception error? How do I fix this?

What exception error? Log please. You probably can't fix it, as it will require a developer to look into it.

{PPU Thread[0x1] (main_thread)[0x013bcc40]} Exception:
(in file Emu\SysCalls\Modules\cellGame.cpp:643, in function cellDiscGameGetBootDiscInfo)
Please report this to the developers.

(02-09-2016, 05:18 PM)tambre Wrote:
(02-09-2016, 05:09 PM)RenegadeSaiyan Wrote:
(02-09-2016, 04:43 PM)tambre Wrote:
(02-09-2016, 02:56 PM)RenegadeSaiyan Wrote: Yeah why?

Well, there's your problem. You're using his build.
His build is probably less accurate then without his changes. I mean he literally disables PPU opcodes to get game(s) working. It's already noted in reporting guidelines, that you should only report when using the master build. Anyone else's build and it will simply be discarded as useless.

Well shit, but on the master builds I get this exception error? How do I fix this?

What exception error? Log please. You probably can't fix it, as it will require a developer to look into it.

{PPU Thread[0x1] (main_thread)[0x013bcc40]} Exception:
(in file Emu\SysCalls\Modules\cellGame.cpp:643, in function cellDiscGameGetBootDiscInfo)
Please report this to the developers.