RPCS3 Forums
High Velocity Bowling [NPEA00047] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: Commercial Games (https://forums.rpcs3.net/forum-4.html)
+--- Forum: Playable (https://forums.rpcs3.net/forum-5.html)
+--- Thread: High Velocity Bowling [NPEA00047] (/thread-174232.html)

RE: High Velocity Bowling [NPEA00047] - Ani - 02-07-2016


DirectX 12

(Tried using cellFiber, cellSpursJq, cellSail but the output is the same)

Log attached

Crashes with:
·F {SPU[0x4a] Thread (CellSpursKernel4)[0x02d18]} Exception: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file Emu\Cell\SPUThread.cpp:1132, in function SPUThread:Confusedet_ch_value)
Please report this to the developers.

RE: High Velocity Bowling [NPEA00047] - nash67 - 07-11-2017

RPCS3 v0.0.2-5414-4b431543
still the same black screen

RE: High Velocity Bowling [NPEA00047] - digitaldude - 12-03-2017



RE: High Velocity Bowling [NPEA00047] - UaQ - lover - 07-13-2021

RPCS3 v0.0.17-12446-6a7324ab Alpha | HEAD
Intel® Core™ i7-7700HQ CPU @ 2.80GHz | 8 Threads | 15.96 GiB RAM | TSC: 2.808GHz | AVX+ | FMA
Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
Found vulkan-compatible GPU: 'NVIDIA GeForce GTX 1070' running on driver 471.11.0.0
Firmware version: 4.88

stats: playable

ingame stable at 59 to 60fps all the time.

it's fine and no crash or freeze at all

log file and screenshots in Attachment