Hanasaku Manimani [BLJM61071] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Hanasaku Manimani [BLJM61071] (/showthread.php?tid=173993) |
RE: Hanasaku Manimani [BLJM61071] - BlackDaemon - 01-13-2016 Tested on recent master build. Goes ingame with path-fix by kd-11. Requires libSre and SpursJq LLE'd. sys_fs.cpp replace Code: std::shared_ptr<vfsStream> file(Emu.GetVFS().OpenFile(path.get_ptr(), open_mode)); Code: const char *path_ptr = path.get_ptr(); RE: Hanasaku Manimani [BLJM61071] - tambre - 01-13-2016 (01-13-2016, 09:33 AM)BlackDaemon Wrote: Tested on recent master build. Goes ingame with path-fix by kd-11. Requires libSre and SpursJq LLE'd. I would rather call it a hack, until the behaviour can be proven on an actual PS3, which is highly doubtful. Likely a HLE issue of another module. RE: Hanasaku Manimani [BLJM61071] - digitaldude - 08-31-2021 RPCS3 v0.0.17-12698-43cc62d2 Playable same as psn version. |