Gladiator VS [BLJM60398] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Gladiator VS [BLJM60398] (/showthread.php?tid=173992) |
RE: Gladiator VS [BLJM60398] - BlackDaemon - 01-13-2016 Tested on recent master build. Shows screen with broken graphics and crashes on video playback. Requires libSre and Sail LLE'd. Code: E {PPU Thread[0x866] (_libsail-control)[0x00d9233c]} cellPamf TODO: cellPamfReaderInitialize(): verification RE: Gladiator VS [BLJM60398] - BlackDaemon - 02-01-2017 Tested on modified build v0.0.1-35b7cf4 (PR #2309). One of game threads crashes on main menu, but you could see next screen, if press Resume. Code: F {SPU[0x2000005] Thread (FMOD)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty) Requires minor hack in cellSysutilAvc2.cpp replace Code: fmt::throw_exception("Unimplemented" HERE); Code: UNIMPLEMENTED_FUNC(cellSysutilAvc2); return CELL_OK; LLE used Code: - libac3dec.prx RE: Gladiator VS [BLJM60398] - GrantKane - 01-03-2020 RPCS3 v0.0.8-9311-b3ad89cc Alpha | HEAD | Firmware version: 4.85 Playable. RE: Gladiator VS [BLJM60398] - nickrossman39 - 01-07-2023 Does the saving work? |