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Gladiator VS [BLJM60398] - Printable Version

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+--- Thread: Gladiator VS [BLJM60398] (/showthread.php?tid=173992)



RE: Gladiator VS [BLJM60398] - BlackDaemon - 01-13-2016

Tested on recent master build. Shows screen with broken graphics and crashes on video playback. Requires libSre and Sail LLE'd.
Code:
E {PPU Thread[0x866] (_libsail-control)[0x00d9233c]} cellPamf TODO: cellPamfReaderInitialize(): verification
E {PPU Thread[0x866] (_libsail-control)[0x00d9235c]} cellPamf TODO: cellPamfReaderGetNumberOfEp(pSelf=*0x2420f1e0)
E {rsx::thread} Unimplemented TEX_SRB instruction: UPB
E {PPU Thread[0x866] (_libsail-control)[0x00d927fc]} Exception: Unsupported decoding mode (1)
(in file Emu\SysCalls\Modules\cellVdec.cpp:646, in function cellVdecDecodeAu)



RE: Gladiator VS [BLJM60398] - BlackDaemon - 02-01-2017

Tested on modified build v0.0.1-35b7cf4 (PR #2309). One of game threads crashes on main menu, but you could see next screen, if press Resume.
Code:
F {SPU[0x2000005] Thread (FMOD)} class std::runtime_error thrown: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1360)

Requires minor hack in cellSysutilAvc2.cpp

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellSysutilAvc2); return CELL_OK;

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx



RE: Gladiator VS [BLJM60398] - GrantKane - 01-03-2020

RPCS3 v0.0.8-9311-b3ad89cc Alpha | HEAD | Firmware version: 4.85
Playable.
[Image: uzXhuyJ.jpg]
[Image: pJcS0p3.jpg]
[Image: CCGyQd9.jpg]
[Image: FVz1BiM.jpg]


RE: Gladiator VS [BLJM60398] - nickrossman39 - 01-07-2023

Does the saving work?