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Rochard [NPUA30061] - Printable Version

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+--- Thread: Rochard [NPUA30061] (/showthread.php?tid=173943)



RE: Rochard [NPUA30061] - BlackDaemon - 01-10-2016

Tested on recent master build. One if Spurs threads crashes on loading screen. Requires .sdat files decrypted and libSre LLE'd.
Code:
G: E {SPU[0x40] Thread (UnityCellSpursKernel3)[0x1a188]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1418, in function SPUThread::stop_and_signal)



RE: Rochard [NPUA30061] - AAKH1361 - 05-04-2017

RPCS3 v0.0.2-5184-bef67c8 Alpha

Intro

Lv2



RE: Rochard [NPUA30061] - Ani - 05-09-2017

Duplicated thread.
Merging.



RE: Rochard [NPUA30061] - GrantKane - 01-19-2018

RPCS3 v0.0.4-6344-49e64b9e8 Alpha | HEAD
PPU (LLVM):
Quote:·F 0:07:15.313856 {PPU[0x1000000] Thread (main_thread) [0x01a083cc]} class std::runtime_error thrown: Unregistered PPU function
PPU (fast): ingame.
[Image: wtxdibR.jpg]
[Image: ZheZTEW.jpg]


RE: Rochard [NPUA30061] - UaQ - lover - 04-23-2019

RPCS3 v0.0.6-8004-258df80b Alpha | HEAD | Firmware version: 4.83
stats: playable

it's same as Rochard [NPEA00314]


RE: Rochard [NPUA30061] - Dime333 - 09-10-2022

Can people still get ingame using the PPU LLVM recompiler? It used to work for me but now i have to use interpreter which makes the game run slow.