Rochard [NPUA30061] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Rochard [NPUA30061] (/showthread.php?tid=173943) |
RE: Rochard [NPUA30061] - BlackDaemon - 01-10-2016 Tested on recent master build. One if Spurs threads crashes on loading screen. Requires .sdat files decrypted and libSre LLE'd. Code: G: E {SPU[0x40] Thread (UnityCellSpursKernel3)[0x1a188]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty) RE: Rochard [NPUA30061] - AAKH1361 - 05-04-2017 RPCS3 v0.0.2-5184-bef67c8 Alpha Intro Lv2 RE: Rochard [NPUA30061] - Ani - 05-09-2017 Duplicated thread. Merging. RE: Rochard [NPUA30061] - GrantKane - 01-19-2018 RPCS3 v0.0.4-6344-49e64b9e8 Alpha | HEAD PPU (LLVM): Quote:·F 0:07:15.313856 {PPU[0x1000000] Thread (main_thread) [0x01a083cc]} class std::runtime_error thrown: Unregistered PPU functionPPU (fast): ingame. RE: Rochard [NPUA30061] - UaQ - lover - 04-23-2019 RPCS3 v0.0.6-8004-258df80b Alpha | HEAD | Firmware version: 4.83 stats: playable it's same as Rochard [NPEA00314] RE: Rochard [NPUA30061] - Dime333 - 09-10-2022 Can people still get ingame using the PPU LLVM recompiler? It used to work for me but now i have to use interpreter which makes the game run slow. |