Retro/Grade [NPUB30280] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Retro/Grade [NPUB30280] (/showthread.php?tid=173939) |
RE: Retro/Grade [NPUB30280] - BlackDaemon - 01-10-2016 Tested on recent master build. Shows intro and some screen with broken graphics. Doesn't react on controls. Requires libSre and JpgDec LLE'd. SPU synchronization warnings disabled, because it makes log useless due to huge size. Code: SPU: W {SPU[0x38] Thread (CellSpursKernel4)[0x03fb4]} process_mfc_cmd: Sync channel 'BARRIER' ignored. (cmd=0xc0, lsa=0x0, ea=0x0, tag=0x1f, size=0x0) Code: HLE: E {PPU Thread[0x1] (main_thread)[0x00379c04]} sys_io TODO: cellPadPeriphGetInfo(info=*0xd000f86c) RE: Retro/Grade [NPUB30280] - Asinine - 12-03-2017 RPCS3 v0.0.4-6200-8f314c51 Alpha still intro, just hangs during/after intro ESRB image. I tried interpreters as well. RE: Retro/Grade [NPUB30280] - Asinine - 12-23-2017 RPCS3 v0.0.4-6269-58d8d126 Alpha Ingame, requires 1920x1080 resolution to fix flickering. Also either strict mode or write color buffers seemed to help graphics a bit. RE: Retro/Grade [NPUB30280] - Ani - 09-25-2020 RPCS3 v0.0.12-10943-92efaf0b Moving back to Intro, the game is still Intro but even the old report above doesn't qualify for our Ingame status, as you can only see UI elements RE: Retro/Grade [NPUB30280] - Asinine - 10-18-2020 Yeah this old report was from when I first started testing.. I just rechecked with all settings and nothing fixes the absolutely broken graphics. Keeping as intro. RE: Retro/Grade [NPUB30280] - nickrossman39 - 01-01-2024 RPCS3 v0.0.29-15899-6c33c38 Alpha | master | FW 4.88 | Windows 10 AMD Ryzen 7 5700X 8-Core Processor | 16 Threads | 15.55 GiB RAM | AVX+ | FMA3 GPU: NVIDIA GeForce RTX 3060 Ti (535.104) Ingame. Only the retry menu seem to still be broken. Setting Required: Write Color Buffers Write Depth Buffer Read Color Buffers Read Depth Buffer Handle RSX Memory Tiling Force CPU Blit RE: Retro/Grade [NPUB30280] - Asinine - 02-04-2024 Above settings are wrong. All you need is Write Color Buffers, Read Color Buffers, and RSX Memory Tiling. CPU Blit will kill perf, and not needed. Write Depth buffers also not needed. RPCS3 v0.0.30-16054-dda0b8af Alpha | master Playable! Start Over screen working here (when you die) Good performance, and visuals with correct settings: https://wiki.rpcs3.net/index.php?title=Retro/Grade |