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PixelJunk Racers 2nd Lap [NPUA80395] - Printable Version

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+--- Thread: PixelJunk Racers 2nd Lap [NPUA80395] (/showthread.php?tid=173930)



RE: PixelJunk Racers 2nd Lap [NPUA80395] - BlackDaemon - 01-10-2016

Tested on recent master build. Stuck after PSN connection dialog. Requires libSre, JpgDec and L10n LLE'd.



RE: PixelJunk Racers 2nd Lap [NPUA80395] - ps0ne - 02-08-2016

My log here, black screen after some logos.

Best viewed in HD. When set 740x480 i see errors E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (1) in between cellrescsetwaitflip() and i see only half of the screen. In HD resolution i see whole screen and none errors.



RE: PixelJunk Racers 2nd Lap [NPUA80395] - tambre - 02-09-2016

(02-08-2016, 09:06 PM)ps0ne Wrote: My log here, black screen after some logos.

Best viewed in HD. When set 740x480 i see errors E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (1) in between cellrescsetwaitflip() and i see only half of the screen. In HD resolution i see whole screen and none errors.

The game probably doesn't support that resolution.



RE: PixelJunk Racers 2nd Lap [NPUA80395] - BlackDaemon - 01-28-2017

Tested on modified build v0.0.1-8-60bd2fb. Shows intros and PSN login screen. After choosing "No" to "PSN login" dialog it shows this odd, practice-like screen. Requires minor hack in cellGameExec.cpp

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellGameExec); return CELL_OK;

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libgifdec.prx
- libjpgdec.prx
- libpngdec.prx



RE: PixelJunk Racers 2nd Lap [NPUA80395] - ps0ne - 04-19-2017

same menu without any hacks with current build.

Unfortunately it doesnt react on any button to start the game



RE: PixelJunk Racers 2nd Lap [NPUA80395] - ps0ne - 10-07-2017

Game cannot pass throphy error:
W {PPU[0x1000004] Thread (SpursHdlr0) [0x00616378]} sys_spu: sys_spu_thread_group_start(id=0x1)
W {PPU[0x1000004] Thread (SpursHdlr0) [0x00616394]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd0038da0, status=*0xd0038da4)
W {PPU[0x1000000] Thread (main_thread) [0x00268bec]} cellSysutil: cellMsgDialogOpen2(type=0x80, msgString=“There is not enough HDD space to create trophy data. Please quit the game and make at least 660 KB available.”, callback=*0x3d5b28, userData=*0xd001ffb0, extParam=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00268bec]} cellSysutil: There is not enough HDD space to create trophy data. Please quit the game and make at least 660 KB available.


RE: PixelJunk Racers 2nd Lap [NPUA80395] - GrantKane - 01-25-2018

RPCS3 v0.0.4-6355-c8965564e Alpha | HEAD
Error message.
[Image: FDL4U3m.png]
[Image: 5OMoQyS.png]


RE: PixelJunk Racers 2nd Lap [NPUA80395] - ps0ne - 04-13-2019

LOL!!!!
After merging an commit with game updates availability showing in menu, i decided to download update to this game which is 1.01

Ther rerun game and it works. Smile With LLVM PPU/SPU

RPCS3 v0.0.6-7969-c34821de Alpha | HEAD


RE: PixelJunk Racers 2nd Lap [NPUA80395] - digitaldude - 04-12-2020

RPCS3 v0.0.9-10177-ae1ff1e9

Playable with read color buffers.