Lost Dimension [BLJM61166] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Lost Dimension [BLJM61166] (/showthread.php?tid=173907) |
RE: Lost Dimension [BLJM61166] - BlackDaemon - 01-09-2016 Tested on recent master build. Shows menus, and crashes after starting new game. Requires libSre, SpursJq and cellFiber LLE'd. RE: Lost Dimension [BLJM61166] - BlackDaemon - 02-10-2017 Tested on recent master build v0.0.1-1669d0fd (PR #2352). Goes a bit further with proper codecs LLE'd, but still stuck on loading screen or crashes on shaders after intros. Code: E {rsx::thread} RSX: Failed to compile shader: 0(123) : error C1115: unable to find compatible overloaded function "texture(samplerCube, vec2, float)" LLE used Code: - libac3dec.prx RE: Lost Dimension [BLJM61166] - AMMAREN - 07-30-2017 ((Test on RPCS3 v0.0.3-3-7ac96f7 Alpha)) ------------------- Recompiler(LLVM) & Recompiler(ASMJIT) Better in OpenGL Setting -------------------- The Video:- Part-1 Part-2 Speed : Slow Movie : Perfect Work Graphic : Work with a Little graphic Missing Music : Perfect Work The Log File:- https://mega.nz/#!INUxQBZR!K8tjQrCa5-_AYiWdmT5KclDimvftiJsdCrAYYxpdE1U ___________________________________ CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz) GPU:- GTX 1080 Motherboards:- ASUS X-99A-II RAM:- 32.0 GB (2666 MHz) |