Child of Eden [NPEB00649] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Child of Eden [NPEB00649] (/showthread.php?tid=173871) |
RE: Child of Eden [NPEB00649] - BlackDaemon - 01-06-2016 Tested on recent master build. Freezes on PSN sign in screen. Requires libSre, SpursJq and cellL10n LLE'd. RE: Child of Eden [NPEB00649] - Dante38490 - 01-06-2016 (01-06-2016, 07:04 PM)BlackDaemon Wrote: Tested on recent master build. Freezes on PSN sign in screen. Requires libSre, SpursJq and cellL10n LLE'd. No works for me, I have this Quote:E {PPU Thread[0x1] (main_thread)[0x00dc07f8]} Exception: Invalid or unimplemented flags (010000): '/dev_bdvd/PS3_GAME/USRDIR/data.mself' RE: Child of Eden [NPEB00649] - BlackDaemon - 01-06-2016 Dante38490, you seems using different version of game (disc one, i guess), and it's using .mself, which support not implemented in rpcs3. RE: Child of Eden [NPEB00649] - BlackDaemon - 01-26-2017 Tested on recent master build v0.0.1-8-60bd2fb. Crashes after creating savegame Code: F {PPU[0x70000000] Thread (main_thread) [0x018c41c0]} struct vm::access_violation thrown: Access violation reading address 0x4c LLE used Code: - libadec.prx RE: Child of Eden [NPEB00649] - Ripika - 03-05-2017 Build - rpcs3-v0.0.1-2017-03-03-48b05838_win64 Not sure what modules are being used. Using the new 'Load required libraries' feature. Audio and video seem perfect. Get's upto stage select screen (vulkan randomly crashes at this point) Game crashes when attempting to load a level. Note - It's possible to select a stage before vulkan freezes but stop's exactly the same place as open gl 0:00 -> 4:32 - (Vulkan) 4:33 -> end - (Open gl) RE: Child of Eden [NPEB00649] - Ripika - 03-11-2017 Build - rpcs3-v0.0.1-2017-03-11-8b2d7f87_win64 Now goes in-game ! RE: Child of Eden [NPEB00649] - nice_2000 - 08-20-2017 rpcs3-v0.0.3-2017-08-19-81e5daf4_win64 PPU: LLVM/Interpreter (precise) SPU: ASMJIT/Interpreter (precise) SPU Threads: Auto Auto load required libraries Enable SPU loop detection Vulkan Framelimit: Auto Invalidate Cache Every Frame Use GPU Texture Scaling Ingame/Playable Graphics Render: Good (some graphical glitches/missing particles) Sound: Perfect Save: Works Screenshots: [Image: yoJXQ0pt.jpg][Image: E9nyqibt.jpg][Image: MDLVP23t.jpg][Image: 7xycpzKt.jpg] Back to the title screen after a few minutes: [Image: hxppsnyt.jpg] RPCS3 vs. PS3 Comparison: [Image: EffPss2t.jpg][Image: KGVRqkGt.jpg] RE: Child of Eden [NPEB00649] - legend80 - 10-25-2017 Broken on new builds. Error on save screen. Maybe related to all the recent save changes. Log attached. RE: Child of Eden [NPEB00649] - legend80 - 11-07-2017 Figured it out. Got in game just fine on build from 2 months ago: https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.3-6248/artifacts Broken by the next build (BIG changes): https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.3-6250/artifacts Error: E {rsx::thread} RSX: Invalid bpp 16 RE: Child of Eden [NPEB00649] - Deminating - 04-29-2018 RPCS3 v0.0.5-6692-98b715d8c Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX Playable. There's only one big issue and that's lighting/bloom is stronger in some areas than it's supposed to be but it doesn't keep it from playable (in my opinion). I tried using WCB but that just makes the game crash trying to go ingame. SRM didn't fix it. An extra screenshot showing off the absolute worst I saw is attached. |